day 4
Day 4 (Thursday, 6th of October 2022):
workshop "entrepreneurship for beginners";
starting the main production of this year: our board game activities
Workshop "entrepreneurship for beginners"
Match cultural characteristics and innovative thinking! This was the task this morning in the workshop "Entrepreneurship for beginners", given by Željka Pajnić, teacher for economics at Srednja šola Isidora Kršnjavoga Našice, for the guest students.
This time the students worked in national groups. As they hadn't experienced such lessons before, they were very excited. Their task was:
- to plan a company on something that is typical for their region or country
- to analyse their possible customers
- to find a name for the company and a slogan and a logo for their product
- to think about the price for their product.
After two hours of planning, discussing, drawing and laughing the new founded companies were ready to present their business ideas: Slovenian swimming suits, French gourmet take-way food, an Italian app for touristical activities, jelly bears made of typical North German black tea. No matter if the young founders were 12 years old like the youngest ones (from Slovenia), 14, 16 or 18 - all gave convincing reasons for their ideas and calculations. And creative slogans like "Your palate is our palace" (French team).
Starting the main production of this year: our board game activities
After all those activities connected to European history and cultural characteristics, after growing together in workshops and activities outside school we were prepared to start the main activity of this Erasmus year: to create our own collaborative board games.
Students and teacher of the coordinating school from Wilhelmshaven / Germany introduced the partners into this activity and lead the process.
The German girls had chosen two existing board games ("Scotland Yard - hunting Mr X" and "Andor junior"). They explained the principles of "collaborative" games and the rules of the two games and helped during the first rounds that we all played together in international groups both in the library and in our meeting room. So everybody got the idea what could be done in such a game.
The students were asked what they liked and disliked at such a type of game.
The next step was to think about good stories that could be turned into the "plot" of a board game. The students were asked to think about interesting historical events and persons of their own countries and possible relations to the countries of the partners. This was done (after a short national prequel) in international groups and should be the base for the board games.
We used the group "jigsaw puzzle": Students changed their groups, reported the ideas of their first group to others, learned the ideas of other groups, returned and reported to their original group. In this way everybody had a good overview of all ideas. The groups marked the ideas which they found especially interesting, developed sketches for a story that connects the chosen events and persons with other countries and characters and discussed the main goal that the characters of their game must reach collaboratively.
Click here for the last day of our meeting: