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Coding Digital Education Games 2023
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Coding Digital Educational Games 2023

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evalution report

Креирао/ла Sibel Duman
Last updated by Sibel Duman 1 year 10 months ago

CODING DIGITAL EDUCATIONAL GAMES 2023

 

Our project includes developing mobile and computer games for educational purposes aimed at digital content development goals in education. Our project is the eTwinning part of our Coding Digital Education Games erasmus project.

Our project is a student-centered and students and teachers have actively participated in every stage of our project. Construct, graphic, (photoshop etc.) and sound programs were used in our project, which covers STEM and coding. There are 2 schools from Turkey, Portugal, Italy and Poland as project partners. Our aim in our project is to learn how to make course content mobile or computer games. In this way, teachers and students will contribute to the digital content learning method by developing different games on various course topics.

We gamified the subject of equations with 1 unknown in the biology lesson.

We prepared the distribution of duties in our project first. The script of our game was prepared by Sibel Duman and İsa Tunçbilek

The graphics to be used in the game were designed by Laurentina Soares

Maciej Witczak  determined the music and sounds to be used in the game. Our game was coded by Sibel Duman and İsa Tunçbilek. Training questions to be used in the game by and Antonella Pelligrini . HTML5 and Android versions of the game were created by Celia Cação. A virtual exhibition of the project was held by Demet Kerpiçdöken.

At the beginning of our project, each school introduced their schools by preparing a short introduction presentation. Schools prepared an introduction poster and a project logo for the project. Which posters and logos will be used were selected by the students' votes. Atatürk Vocational and Technical Anatolian High School's logo was chosen as our project logo. We enabled the curriculum integration. Our game has a multidisciplinary structure with a various number subjects. We tried to disseminate our game on online platforms, blog and social media tools. We created the virtual exhibition of our project. In order to evaluate our project, we made surveys which the students and the teacher are supposed to answer. We made the evaluation of our project according to the survey results. We realized that it is a project that our students work with pleasure. Finally, as project founders, we created participation certificates for the teachers.