BG - Light pollution through Robotics
Measuring and combating light pollution through Robotics
The Erasmus team conducted programming training for 5th11th students which affected topics to focus the participants' attention to the consequences of excessive artificial lighting. Distributed in two age groups, students created a code with block schemes for tasks and executed projects on the topic of super body - electric models for a full-fledged sleep, monster factory - how monsters react to light, control the temperature in a darkened room for optimal sleeping.
During the various and curious activities, young programmers developed STEAM projects with Micro:Bit and Scratch, electrically conducting plasticine, online AR apps. Older students assembled a small table lamp with adjustable LED lighting in three colors and commented on the soothing effect of blue light