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CODE RACE @SDGs

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Schedule

Created by ATHANASIA ZAFEIROPOULOU
Last updated by Fatma Bouaziz 9 months 1 week ago

 

A draft for the working process

Starting point

  • presentation of the project to the students, 
  • Parental permissions, 
  • Initial survey to identify students knowledge and skills

 

  1. Ice breaking activities
  1. Presentation of the teachers, presentation of the school, map with the countries
  1. Registration of the pupils in twinspace
  2. Presentation of the pupils in a padlet using a standard format -chinese code- and in their profile (if the pupils profile tool is active-it does not work yet)
  3. *******(First micro:bit project)
  4. The students create questions for a quiz -who is who and ONE partner teacher gathers the questions and creates a game in kahoot or quizzes 
  5. In the 1st Live event among classes the students play the quiz who is who
  6. Each student in an international team, adds in the countries’ map at least one node with info for the partner countries that he/she has searched. 
  7. In the 2nd  Live event a) a selected student per class presents one country -the nodes at the map- and after that the students play a quiz about the countries that one of the teachers has created  

 

BASIC activities in Programming

I) Each teacher at his/her class  will start with basic concepts in computer science (definitions of: problem, data, solution, restrictions of a problem, algorithm, program, code, programming language, compiler, interpreter, program errors in syntax and logic)

 For this activity teachers create their own material and find resources that it is optional to be uploaded on the twinspace dedicated page in English. Mandatory for the teachers is to upload their pupils’ productions that will prove their skill to use effectively and explain these basic concepts. Such creations can be creations can be posters, infographics, mindmaps on their native language

 

II) Introduction to scratch

 

III) Introduction to micro:bit and arduino

 

IV) Introduction to AI applications

 

V) Introduction to SDGs through videos and materials provided by admins of the project

 

VI) Creation of the international teams

 

VII) Work in the international teams

 

For each selected Goal challenges (in micro:bit, ICT poster/video article, scratch project, AI application or in app inventor) are set by students (coordinated by the responsible teacher)

There will be one responsible teacher per international team and the students in the team support one another through the forum  so that all in the team to manage a contribution to respond to their challenge in their team’s Goal

All the productions of the teams are uploaded in a interactive image (genial.ly) where each node leads to the team's padlet amd the team's page in twinspace

 

VIII) Table game created by all the teams

 

 

Final activity

 

Farewell (eg Live event among classes with quizzes and games)

Evaluation of the project by teachers and students

Students certificates

Presentation of the project to the schools’ web site

Applying for QL



 

  • We participate in the Code Week with a Code 4all and in the Hour of Code, in Safer Internet Day, in scratch Day etc with activities that already exist or are in accordance with the project
  • We may have New Year’s exchanges according to teachers availability and preferences