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European School Education Platform
STEAM course for teachers
Third-party on-site course

STEAM: Empowering Educators for Innovative Teaching

Welcome to our comprehensive STEAM course designed to empower educators with the skills, knowledge, and resources necessary to integrate Science, Technology, Engineering, Arts, and Mathematics (STEAM) effectively into their teaching practices. Over 5-6 days, participants will engage in hands-on activities, collaborative projects, and immersive learning experiences.

13.04.2025
Next upcoming session:
07.07.2025 - 11.07.2025
Multiple locations
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Description

Foundations of STEAM Education

  • Introduction to STEAM education: Understanding the principles and importance of STEAM integration in modern education.
  • Exploring interdisciplinary connections: Identifying how various disciplines intersect within the STEAM framework.
  • Building a supportive learning environment: Strategies for creating a classroom culture that encourages experimentation and exploration.

Science and Engineering in Action

  • Hands-on science experiments: Conducting inquiry-based investigations to explore fundamental scientific concepts.
  • Engineering design challenges: Applying the engineering design process to solve real-world problems.
  • Integrating technology: Utilizing digital tools and resources to enhance scientific inquiry and engineering design.
  • Technology for Educators
  • Project-based learning with technology: Designing and implementing technology-infused projects that promote collaboration and creativity.

Art and Creativity Across STEAM

Learning objectives

  1. Understand the principles and importance of STEAM integration in modern education.
  2. Identify interdisciplinary connections between science, technology, engineering, arts, and mathematics.
  3. Develop strategies for creating a supportive learning environment that fosters curiosity, experimentation, and exploration.
  4. Conduct hands-on science experiments and apply inquiry-based learning techniques.
  5. Utilize the engineering design process to solve real-world problems.
  6. Integrate technology tools and resources to enhance scientific inquiry and engineering design.
  7. Gain familiarity with coding fundamentals through interactive activities and games.
  8. Explore strategies for integrating coding across various subject areas.
  9. Design and implement technology-infused projects that promote collaboration and creativity.
  10. Recognize the role of art in fostering creativity and innovation within the STEAM framework.
  11. Engage in hands-on art activities that integrate concepts from science, technology, engineering, and mathematics

Methodology & assessment

The course employs a dynamic and interactive methodology that emphasizes hands-on learning, collaborative projects, and experiential activities. Participants engage in a variety of instructional strategies designed to accommodate different learning styles and preferences, including interactive workshops: hands-on activities, peer learning, group collaboration and inquiry-based learning

Materials, digital tools & other learning resources

All the materials will be delivered by the course organizers. The participants are kindly asked to bring their laptops to the sessions.

Certification details

Upon successful completion of the STEAM course, participants will receive a certification of completion. This certification serves as evidence of their participation and achievement in the workshop. It validates the skills and knowledge gained throughout the program and can be a valuable addition to their professional portfolio.  

Pricing, packages and other information

  • Price:
    400
    Euro
  • Course package content:

    The course fee, and the beverages during the breaks.

  • Additional information:
    Description of the services and activities included in the course package (such as accommodation, meals, transport) or available at extra cost.
  • Cancellation & changes:

    -- Cancellation up to 30 days prior to commencement date: Cancellation Fee €250 per participant

    -- Cancellation 30 days prior to commencement date or later: No refund.

    -- There is no refund if a participant fails to complete the programme.

  • Additional information:
    The options and conditions for change and cancellation, and the policy in case of unforeseen circumstances (force majeure).

Additional information

  • Language:
    English
  • Target audience ISCED:
    Primary education (ISCED 1)
    Lower secondary education (ISCED 2)
    Upper secondary education (ISCED 3)
  • Target audience type:
    Teacher
    Head Teacher / Principal
    Company staff
  • Learning time:
    25 hours or more

Upcoming sessions

  • Starting on 07.07.2025 - Ending on 11.07.2025
    Confirmed
    in

    Kraków

    , Poland
  • Starting on 14.07.2025 - Ending on 18.07.2025
    Confirmed
    in

    Rome

    , Italy
  • Starting on 04.08.2025 - Ending on 08.08.2025
    Confirmed
    in

    Lisbon

    , Portugal
  • Starting on 18.08.2025 - Ending on 22.08.2025
    Confirmed
    in

    Kraków

    , Poland
  • Starting on 25.08.2025 - Ending on 29.08.2025
    Confirmed
    in

    Kraków

    , Poland
  • Starting on 01.12.2025 - Ending on 05.12.2025
    Confirmed
    in

    Kraków

    , Poland

Past sessions

  • Starting on 28.04.2025 - Ending on 02.05.2025
    Planned
    in

    Kraków

    , Poland

Provider

You can view this course on the provider's website Go to website

Vocational subjects

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