
STEAM: Empowering Educators for Innovative Teaching
Welcome to our comprehensive STEAM course designed to empower educators with the skills, knowledge, and resources necessary to integrate Science, Technology, Engineering, Arts, and Mathematics (STEAM) effectively into their teaching practices. Over 5-6 days, participants will engage in hands-on activities, collaborative projects, and immersive learning experiences.
Description
Foundations of STEAM Education
- Introduction to STEAM education: Understanding the principles and importance of STEAM integration in modern education.
- Exploring interdisciplinary connections: Identifying how various disciplines intersect within the STEAM framework.
- Building a supportive learning environment: Strategies for creating a classroom culture that encourages experimentation and exploration.
Science and Engineering in Action
- Hands-on science experiments: Conducting inquiry-based investigations to explore fundamental scientific concepts.
- Engineering design challenges: Applying the engineering design process to solve real-world problems.
- Integrating technology: Utilizing digital tools and resources to enhance scientific inquiry and engineering design.
- Technology for Educators
- Project-based learning with technology: Designing and implementing technology-infused projects that promote collaboration and creativity.
Art and Creativity Across STEAM
Learning objectives
- Understand the principles and importance of STEAM integration in modern education.
- Identify interdisciplinary connections between science, technology, engineering, arts, and mathematics.
- Develop strategies for creating a supportive learning environment that fosters curiosity, experimentation, and exploration.
- Conduct hands-on science experiments and apply inquiry-based learning techniques.
- Utilize the engineering design process to solve real-world problems.
- Integrate technology tools and resources to enhance scientific inquiry and engineering design.
- Gain familiarity with coding fundamentals through interactive activities and games.
- Explore strategies for integrating coding across various subject areas.
- Design and implement technology-infused projects that promote collaboration and creativity.
- Recognize the role of art in fostering creativity and innovation within the STEAM framework.
- Engage in hands-on art activities that integrate concepts from science, technology, engineering, and mathematics
Methodology & assessment
Materials, digital tools & other learning resources
All the materials will be delivered by the course organizers. The participants are kindly asked to bring their laptops to the sessions.
Certification details
Upon successful completion of the STEAM course, participants will receive a certification of completion. This certification serves as evidence of their participation and achievement in the workshop. It validates the skills and knowledge gained throughout the program and can be a valuable addition to their professional portfolio.
Pricing, packages and other information
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Price:400Euro
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Course package content:
The course fee, and the beverages during the breaks.
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Additional information:Description of the services and activities included in the course package (such as accommodation, meals, transport) or available at extra cost.
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Cancellation & changes:
-- Cancellation up to 30 days prior to commencement date: Cancellation Fee €250 per participant
-- Cancellation 30 days prior to commencement date or later: No refund.
-- There is no refund if a participant fails to complete the programme.
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Additional information:The options and conditions for change and cancellation, and the policy in case of unforeseen circumstances (force majeure).
Additional information
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Language:English
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Target audience ISCED:Primary education (ISCED 1)Lower secondary education (ISCED 2)Upper secondary education (ISCED 3)
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Target audience type:TeacherHead Teacher / PrincipalCompany staff
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Learning time:25 hours or more
Upcoming sessions
Past sessions
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