
How to build Apps for the Classroom
Unleash educational innovation in "How to Build Apps for the Classroom." In 6 days, explore MIT App Inventor, creating apps for Android/iOS. Ideal for all educators, this course seamlessly integrates tech into teaching, nurturing creativity and computational thinking. Join us on a transformative journey!
Description
Discover the power of MIT App Inventor, a visual programming environment revolutionizing educational app creation. Embrace the dynamic shift from traditional teaching methods to interactive, student-driven learning experiences. Through this hands-on course, participants will explore the vast potential of mobile apps in education, unleashing creativity and enhancing student engagement.
Daily Program Link :https://www.picxxi.com/_files/ugd/0d833e_b534b9922a52403f95212cde134f7690.pdf
Day 1 Monday:
- Introduction to the course and external activities.
- Icebreaking activity introducing the trainer and participants.
- Introduction to AI2 and Event-Driven Programming.
- What is App Inventor?
- Setup App Inventor.
- Creating the first app.
Day 2 Tuesday:
- Building drawing, animation, and game apps.
- Allowing user drawing on a canvas.
- Creating variables for information storage.
- Programming math operations (e.g., incrementing a score).
- Basics of animation using Clock component and ImageSprite properties.
- Basics of coding randomness.
Day3 Wednesday:
- Building apps with texting and location sensing.
- Sending and processing texts in apps.
- Using "for each loop" for processing lists of data.
- Utilizing GPS for device location information.
- Basics of persistent data and TinyDB component.
- Showing web pages, including maps, within an app.
- Understanding URLs and showing dynamic information.
Day 4 Thursday:
- Building quizzes and informational apps.
- Index variables for traversing lists of information.
- ListPicker component for user item selection.
- Basic understanding of complex data like lists of lists.
Day 5 Friday:
- Practical application work.
- Creation and presentation of an app developed through group work project.
Day 6 Saturday:
- Course closure and tour.
- Course evaluation and awarding the Certificate of Attendance.
- 21st Century Skills.
- Values of art and culture.
- Excursion tour and external cultural activities.
Learning objectives
- Understand MIT App Inventor's applicability in diverse teaching scenarios.
- Develop proficiency in creating drawing, animation, gaming, texting, and location-sensing apps.
- Construct quizzes and informational apps tailored for classroom use.
- Collaborate in groups to apply acquired skills and create an educational app.
Check out our dedicated page:https://www.picxxi.com/HowtobuildAppsfortheClassroom
Methodology & assessment
Participants will showcase their understanding and skills through the creation of a group educational app. The course assesses the application of MIT App Inventor in diverse educational contexts, emphasizing its potential for interactive learning. Engage in discussions, receive feedback, and leave with the ability to seamlessly integrate app development into your teaching repertoire.
Embark on this educational journey and reshape your classroom experience. Register now for "How to Build Apps for the Classroom" and unlock the potential of technology-enhanced learning.
Materials, digital tools & other learning resources
Course participants will receive training and engage in exercises designed to develop their skills as trainers. The provision of additional materials or resources will be determined based on the course structure and the instructor’s approach to meeting the learning objectives
Certification details
Participants receive a 30-hour certificate for attending the course.
Pricing, packages and other information
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Price:480Euro
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Course package content:
Description of the services and activities included in the course package (such as accommodation, meals, transport) or available at extra cost.
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Additional information:Description of the services and activities included in the course package (such as accommodation, meals, transport) or available at extra cost.
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Cancellation & changes:
Common sense prevails when it comes to cancellations, which are analyzed on a case-by-case basis.
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Additional information:The options and conditions for change and cancellation, and the policy in case of unforeseen circumstances (force majeure).
Additional information
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Language:English
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Target audience ISCED:Primary education (ISCED 1)Lower secondary education (ISCED 2)Upper secondary education (ISCED 3)
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Target audience type:TeacherICT CoordinatorTeacher Educator
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Learning time:25 hours or more
Upcoming sessions
Past sessions
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