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Let’s code with eTwinning (re-run)

The course is open for self-paced learning at the moment - please note that the session dates are not applicable. It provides valuable resources and insights to help educators understand the significance of coding and computational thinking and bring them into the classroom. These skills are crucial for students, enhancing their understanding of the world and preparing them for future challenges.

02.07.2025
Open course

Description

Join the course on EU Academy: academy.europa.eu/courses/let-s-code-with-etwinning-re-run

"In short, we believe the best way to cultivate creativity is to support people working on projects based on their passions, in collaboration with peers and in a playful spirit." 

Mitchel Resnick’s words highlight how coding, collaboration, and creativity are deeply intertwined, fostering essential social and personal skills while shaping mindful, empowered citizens.

This course provides valuable resources and insights to help educators understand the significance of coding and computational thinking and effectively bring them into the classroom. These skills are crucial for students, enhancing their understanding of the world and preparing them for the challenges of the future.

As you learn the fundamentals of coding, you will also discover the EU Code Week initiative, gaining access to a vibrant community and numerous opportunities to connect and grow, and be inspired to create collaborative coding projects with eTwinning.

Learning objectives

In this course, you will

  • develop and demonstrate your understanding of coding and computational thinking concepts and their significance in education by experimenting with coding activities, engaging in dynamic discussions and connecting with the global coding community.
  • explore the history and evolution of ICT by interacting with an AI-powered chatbot, testing coding methodologies and designing coding games that promote creativity and teamwork.
  • integrate coding into interdisciplinary learning by incorporating visual programming languages across subjects, examining eTwinning project examples and engaging in hands-on activities with educational robotics and artificial intelligence.
  • apply acquired knowledge and skills by designing an eTwinning project on coding, evaluating peer work based on defined criteria and reflecting on the planning and development process of the final activity.

Join us in exploring how coding can be a powerful tool for creativity, collaboration, and critical thinking in today’s classrooms!

Methodology & assessment

This self-paced course is already available online. It is adapted from a version that ran from Monday, 05 May to Wednesday 21 May. Designed for flexibility, it lets you explore content and complete activities at your own pace—no deadlines, live sessions, or required meetings. While the original course included scheduled discussions and peer reviews, this version allows independent learning with the same materials and guidance. Forum discussions and Padlet contributions will not be moderated, fostering a fully self-directed experience. To support reflection, you'll be encouraged to assess your own work using the provided criteria.

Certification details

Upon successful completion of the course, a digital course certificate is awarded. The certificate shows the name of the learner and key course details such as the estimated learning hours, the learning objectives, and a link to the course homepage. 

Additional information

  • Language:
    English
  • Target audience ISCED:
    Primary education (ISCED 1)
    Lower secondary education (ISCED 2)
    Upper secondary education (ISCED 3)
  • Target audience type:
    Teacher
    Head Teacher / Principal
    Teacher Educator
  • Learning time:
    5-10 hours