
GAMIFICATION IN TEACHING - Transform Your Class into a Game to Increase Student Engagement
In this comprehensive program, educators will gain valuable knowledge, practical strategies, and hands-on experience in integrating gamification into their classrooms. Throughout the course, participating teachers will explore the principles and benefits of gamification, such as increased student participation, improved learning outcomes, and enhanced problem-solving skills.
Description
Gamification is a learning technique that transfers the mechanics of games to the educational field in order to achieve better results, either to better gain some knowledge, improve some skills, or reward specific actions, among many other objectives. Recently it is a very preferred methodology in education, since it increases the attractiveness of learning processes, innovation, fun, productivity, the ability to retain concepts and the acquisition of skills. In this course you will learn the elements of gamification, the types of gamification, the gamification tools in education, applying gamification in the classroom, examples of gamification in education and much more. After this course, our participants will be able to change the dynamics of their classroom by replacing the traditional role of the teacher, by creating an ideal learning environment through games that meet the learners' needs.
Learning objectives
- Understand the distinction between gamification and ludification.
- Master the mechanics, techniques, and dynamics of classic gamification.
- Implement gamification effectively in the classroom.
- Utilize point systems, badges, and competition to enhance engagement.
- Integrate Information and Communication Technology (ICT) into gamified teaching.
- Create a safe, positive, and enjoyable learning environment through gamification.
- Explore various gamification examples for teaching inspiration.
- Design personalized gamification projects for the classroom.
- Identify current best practices in Gamification.
- Facilitate knowledge exchange and cross-cultural collaboration among colleagues.
- Improve language and communication skills through interaction.
- Increase international cooperation and intercultural awareness.
Methodology & assessment
- Scientific. Based on new knowledge about the brain and learning.
- Experiential. Based on dynamics and interactive techniques.
- Practice-based. Learning by doing.
- Adaptable and flexible. Particularly adapted to the specific needs of each group.
- Up-to-date. Constant changes according to new developments in education.
- Productive and high impact. Oriented to achieve results at the end of the process.
- Playful / interdisciplinary. Generating value by using the game and artistic techniques.
- Creative. Through different ideas and perspectives awakening personal curiosity.
We utilise a combination of formative and summative assessments, encouraging continuous learning and growth throughout the course by measuring not only knowledge retention but also the practical application of skills acquired.
Materials, digital tools & other learning resources
Digital tools & other learning resources
Certification details
At the end of each course, our participants receive a well-deserved certificate recognising their commitment to continuous learning and professional development. The Certificate of Attendance is issued according to Erasmus+ Quality Standards, signed and stamped by course trainer and organiser, and includes participant's name/surname, course title, course date, and course place. Please inform us if you need extra data on the certificate.
Pricing, packages and other information
-
Price:450Euro
-
Course package content:
Course, materials, certificate, documentation, city walking tour, flamenco show and catering
-
Additional information:Description of the services and activities included in the course package (such as accommodation, meals, transport) or available at extra cost.
-
Cancellation & changes:
Cancellation by the participant before 60 days: free of charge, before 30 days: 50%, less than 30 days or no show: 100%.
Cancellation by Plus Project for force majeure: full reimbursement.
-
Additional information:The options and conditions for change and cancellation, and the policy in case of unforeseen circumstances (force majeure).
Additional information
-
Language:English
-
Target audience ISCED:Early childhood education (ISCED 0)Primary education (ISCED 1)Lower secondary education (ISCED 2)
-
Target audience type:TeacherTeacher EducatorOther
-
Learning time:25 hours or more
Upcoming sessions
Past sessions
More courses by this organiser

SPANISH FOR EDUCATORS: Elevating Language Skills in Educational Contexts

EMPOWERING EDUCATORS: Cultivating Emotional Intelligence through Innovative Communication Strategies
