
Digital Tools to Create Educational Games
As a participant, you will interact with some of the most important apps for creating games and understand the usefulness and applicability of gamification in different indoor and outdoor situations of communication and learning.
Description
In the context of teaching, where technology has always been present in different ways, it is even easier to make gamification functional and become a differential. Especially in cases where the Internet is used to transmit content, making different materials fit into a gamification logic is even simpler and more effective and can impact one of the most decisive issues, which is educational success.
This course will empower you to create more effective learning experiences using gamification apps. It will introduce participants to the concepts and methodology behind game design, and enable them to create their first game for educational purposes.
The course will be very practical, combining theory with practice, group work and discussion with hands-on phases in which the participants will have the opportunity to explore the provided apps.
Daily Program Link : https://www.picxxi.com/_files/ugd/0d833e_fdd76c69b1674bfa8a2cb3a41d6f875d.pdf
Learning objectives
Participants to the course will learn to:
- Understand the logics behind different types of games;
- Understand the concepts and methodology behind game design;
- Create a game for educational purposes using apps and digital tools;
- Use gamification as a way to develop social and cultural values in the classroom and in the school, therefore impacting future society;
- Integrate games on instructional design to enhance learning and apply them into the Design of a Curricular Unit.
Methodology & assessment
Introduction of the course and the external activities.
Icebreaking activity to introduce the trainer and the participants.
Pedagogical Design of Learning Using digital tools:
- Contextualization – Learning Theories;
- “Instructional Design” methodologies and the Design of Constructivist Learning Environments.
Introduction to the concept of Gamification.
Day 2: Tuesday
- What makes a Game fun (obstacles, rewards, tasks, pride, happiness);
- The Design Methodology;
- User-centered Design (know your audience; importance of evaluation testing);
- The Building Blocks of Great Missions for Gamification;
- Motivational Drivers and Gamification;
- Game Mechanics – Reasons to Play;
- Points, Badges and Leaderboards in Gamification;
- Relationships and Gamification;
- The Use of Story and Emotions in Gamification.
Day 3: Wednesday
Creating interactive games for students to be played on their PCs, tablets or smartphones, using apps/tools like: Educandy, TinyTap, Blooket, Wordwall and Educaplay.
Day 4: Thursday
Gamification digital tools:
Quiz games;
Storytelling;
Scavenger hunting.
Evaluate learning through the use of gamification.
Day 5: Friday
Pedagogical design of a curricular unit using games to implement student-centered learning activities.
Day 6: Saturday - Course Closure & Tour
Course evaluation.
Awarding the course Certificate of Attendance.
Discussion on 21st Century Skills, the values of art and culture.
Excursion tour and participation in external cultural activities.
Certification details
Participants receive a 30-hour certificate for attending the course.
Pricing, packages and other information
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Price:480Euro
Additional information
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Language:English
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Target audience ISCED:Primary education (ISCED 1)Lower secondary education (ISCED 2)Upper secondary education (ISCED 3)
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Target audience type:TeacherICT CoordinatorTeacher Educator
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Learning time:25 hours or more
Upcoming sessions
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