Projeler
Projects (71)
STUDENTS DESIGN INTELLIGENCE GAMES SUITABLE FOR THEIR LEVEL WITH WASTE MATERIALS. SUPPORTING HANDS AND MENTAL DEVELOPMENT WITH ORIGAMI. DO NOT USE THE RESFEBE IN ALL LESSONS. DEVELOP DIGITAL SKILLS BY...
ENSURING STUDENTS' PARTICIPATION IN ENVIRONMENTAL CLEANING AND ENVIRONMENTAL BEAUTY ACTIVITIES APPROPRIATE TO THEIR AGE GROUP. DETECTING THE PROBLEMS THAT OTHER LIVING SPECIES EXPERIENCE AND WORKING...
Easter Egg is the most popular symbol of Easter ever! We would like an Easter Egg to become a European one. Let's create an original Easter Egg which will be connected with particular European country...
WHAT are we up to? Transforming the classroom into a friendly and motivating environment for students focusing on inclusion and increasing inclusive activities in STEM subjects using gamification. WHY...
Preschool period, which is accepted as the basic years of life, is a period in which some behaviors that will affect our whole life are acquired. Environmental education given in this period when...
Çabuk öğrenmede geleceğin metodu “Akıl ya da Zeka oyunları” dır. Zekâ Oyunları; zihni açan, aklı çalıştıran, öğrenmeyi kolaylaştıran, çabuk öğrenmeyi sağlayan bir eğitim metodudur. Bu metot yıllar...
To protect our world, which is our source of life, in the best way with renewable energy sources, to instill a love of nature in our students and to raise awareness. With the design model and project...
4-11 yaş öğrencilerinin yeni bilgiler öğrenmeye ve araştırmaya olan meraklarının keşfedildiği neden sonuç ilişkisini görebilecekleri çevrelerini ve doğayı deneylerle tanıyacakları bilim insanları...