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European School Education Platform
LOGO PROJECT
PROJE
Active

INCLUSION THROUGH GAMIFICATION

WHAT are we up to? Transforming the classroom into a friendly and motivating environment for students focusing on inclusion and increasing inclusive activities in STEM subjects using gamification. WHY are we up to doing the Project? To increase learning motivation & offer more encouraging environment & adapt our teaching and inclusion methods in our classrooms, as gamification provides solutions by increasing engagement and motivation. HOW shall we do it? Introduce another teaching system based on the theory of gamification and apply it to subjects such as Math, Science, English (languages). Implement gamification in activities concerning inclusion and diversity.
Created on
57 members

Bilgi

Üyeler:
57
Membership:
Romania(16), Turkey(11), Poland(6), Greece(4), Bulgaria(3), Croatia(3), Italy(3), Albania(3), Georgia(2), Portugal(2), Latvia(1), Slovakia(1), Jordan(1), France(1)
Age range:
4
-
11
Anahtar yetkinlikler: