
USE OF AUGMENTED REALITY AND VIRTUAL REALITY IN EDUCATION
Embark on a journey into the immersive realms of Augmented Reality and Virtual Reality, exploring their transformative potential in revolutionizing modern education.
Description
When we talk about the use of technology in education, we must move one step further to learn the future Technologies that are called AR and VR.
Augmented Reality embellishes the existing reality with the elements of imagery, sound effects, or text. Virtual Reality, on the other hand, creates a new, simulated environment that presents the given topic to students in an engaging, interactive and experiential manner.
The real purpose of AR/VR in education is to promote student engagement and nurture better understanding. By making learning immersive and experiential through VR headsets, teachers can explain complex concepts to students in a controlled environment.
Some of the fields where AR/VR are being used are:
Sciences: Educational institutions are harnessing the visual and sensory power of VR to teach students subjects such as human and animal anatomy, molecular biology, chemistry and atomic physics. Astronaut and pilot training makes extensive use of the extended reality technology.
Learning objectives
- Learn how to use ICT tools to make education more engaging, motivating and innovative;
- To create appreciation of technology in everyday life.
- To help learners to have an open and flexible mind in their use of AR/VR.
- To equip participants with the appropriate skills required to cooperate with fellow ICT learners for a more productive learning experience.
- To facilitate different methods of learning.
- To present the best apps, web platforms and AR&VR for teachers and education staff;
- To think critically and creatively, solve simulated real-world problems.
- To adopt a global perspective towards issues and ideas.
- To learn techniques for online assessing
- To exchange best practices and share experiences
Methodology & assessment
Materials, digital tools & other learning resources
AR-VR-AI WEB2.0 TOOLS, PRESENTATION PACKS, DIGITAL APPLICATIONS, DIGITAL CARDS, REALIAS,PADLET,CANVA AND MORE.
Certification details
Certificates will be delivered in hard copy format and will include information about the course title, participant name, organization name (host and sender), duration, number of training hours, and the main topics covered in the course. The certificates are signed both by the administrator of the host organisation and by the trainer.
+Learning Agreement
+Europass
Pricing, packages and other information
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Price:400Euro
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Course package content:
COURSE FEE
COFFE BREAK
CULTURAL TOUR
LEARNING MATERIALS
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Additional information:Description of the services and activities included in the course package (such as accommodation, meals, transport) or available at extra cost.
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Cancellation & changes:
In case of force majeure, the courses may be postponed. Participant names may be changed; however, all changes and the reasons for such changes must be communicated to the host at least 15 days in advance.
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Additional information:The options and conditions for change and cancellation, and the policy in case of unforeseen circumstances (force majeure).
Additional information
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Language:English
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Target audience ISCED:Primary education (ISCED 1)Lower secondary education (ISCED 2)Upper secondary education (ISCED 3)
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Target audience type:TeacherICT CoordinatorOther
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Learning time:25 hours or more
Upcoming sessions
Past sessions
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