
STEAM: The New Way of Teaching and Learning
Understanding the principles underlying scientific and technological knowledge and the practices and processes related to it is crucial to critical thinking and active collaboration in the problems of today’s society.
Description
This course is designed to enhance the STEAM curriculum by introducing innovative activities that engage students and promote active learning. Participants will explore a wide range of teaching resources and techniques to enrich their classroom environments while developing the skills needed to inspire and motivate students in Science, Technology, Engineering, Arts, and Mathematics (STEAM) education.
The course emphasizes integrating local communities and organizations into the STEAM learning experience, fostering collaboration and real-world connections that make lessons more impactful and relevant.
Ideal for educators already teaching STEAM subjects, this course will help them further enhance their lessons with creative approaches and fresh ideas. It is also well-suited for beginners looking to implement STEAM education in their schools, providing adaptable strategies and practical insights for successfully launching a STEAM curriculum.
Learning objectives
On completion of this course participants will be able to:
- Verify and develop their pedagogical and communication skills.
- Improve the perspectives and development opportunities of each student.
- Give possibility to attract students more by presenting topic in a more interesting and appealing way.
- Increase motivation for professional development.
- Reach even the most demanding students in an easier way.
- Manage feelings and conflicts by focusing on solutions.
- Cooperate with teachers as well as with students and parents.
- Promote group work and long-term projects to provoke changes which will allow to take off unnecessary burden off the shoulders of the educational staff and exert greater impact on the learning process and more satisfying and stimulating climate of coexistence in the school context.
Methodology & assessment
We will make a tour through all the fields forming STEAM education and we will develop several multidisciplinary projects in relation to specific fields.
At the end of the course, participants will have created their own STEAM project based on a curricular subject and using the necessary programming tools and/or game.
Materials, digital tools & other learning resources
The course "STEAM: The New Way of Teaching and Learning" makes use of a variety of specialized tools, materials, and resources to help participants integrate STEAM concepts into education effectively. Key resources include programming environments like Scratch Jr and mBlock, which are used to teach block-based coding and introduce foundational programming concepts. Participants engage with floor robots and the mBot educational robot, which facilitate hands-on learning in robotics, programming, and engineering through activities such as robot construction, hybrid programming, and controlling movements, lights, and sounds.
The course also leverages offline activities to build logical thinking and computational skills, as well as visual aids like maps for designing interactive programming challenges. By incorporating practical examples of STEAM projects, including those with a focus on music, participants are inspired to design their own projects and lessons. The tools and activities are carefully selected to build skills in collaboration, critical thinking, and creativity, ensuring that participants can apply these innovative methodologies in their classrooms.
Certification details
The participants will receive a certificate of attendance at the end of the course including their full name, project information, duration of the course (25 hours) and location of the course, according to the Erasmus+ standards.
Pricing, packages and other information
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Price:400Euro
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Course package content:
The course fee includes 5 day of training, training materials and certificates, learning agreements and europass, pre-arrival and on-site assistance, and coffee corner. It is possible to request a budget for extra services like Accommodation, Airport transfers and cultural activities and trips.
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Additional information:Description of the services and activities included in the course package (such as accommodation, meals, transport) or available at extra cost.
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Cancellation & changes:
CANCELLATION POLICY
Course fees:
If the participant cancels the course more than 30 days before the course commences, all fees will be refunded.
If the participant cancels the course between 30 and 7 days before the course starts, they will be refunded in a form of a voucher to be used for the future courses delivered within 12 months.
The course is non-refundable If the participant cancels 7 days before the course start date.
Extra services (accommodation, transportation and/or cultural visits):
The cancellation policy applied depends on the service provider. Please, consult with Idevelop Training SL. before you confirm your reservation.
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Additional information:The options and conditions for change and cancellation, and the policy in case of unforeseen circumstances (force majeure).
Additional information
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Language:English
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Target audience ISCED:Primary education (ISCED 1)Lower secondary education (ISCED 2)Upper secondary education (ISCED 3)
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Target audience type:TeacherTeacher EducatorOther
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Learning time:25 hours or more
Upcoming sessions
Past sessions
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