
STEAM (Science, Technology, Engineering, Arts, Mathematics) - Holistic Approach in Education
This comprehensive program is crafted to equip educators with the knowledge, skills, and resources to effectively integrate STEAM concepts into their classrooms. Throughout the course, participating teachers will gain a deep understanding of STEAM principles and discover innovative ways to engage students in interdisciplinary learning.
Description
A recent study shows that 85% of the professions in 2030 don’t yet exist, with most expected to be STEAM-related. Beyond inspiring students to shape the world around them, STEAM fosters personalized, engaging, and creative learning, helping students innovate by integrating science, technology, engineering, arts, and math through an applied, interdisciplinary approach. This course equips participants to effectively integrate STEAM in their classrooms with real-world activities, ICT tools, and project-based methods. By doing so, they’ll help students develop critical skills like problem-solving, inquiry, collaboration, and creativity—essential for tomorrow’s leaders and innovators.
Learning objectives
- Gain a comprehensive understanding of the STEAM concept.
- Implement project-based learning that transcends each of the five disciplines within STEAM.
- Develop the ability to create STEAM-focused lesson plans and curriculums.
- Adapt STEAM principles to any subject, aligning with UN 2023 Objectives.
- Cultivate an inclusive learning environment that engages and includes all students.
- Foster the growth of students' critical thinking and problem-solving skills through a holistic approach to these disciplines.
- Analyze student needs and backgrounds to craft engaging STEAM content tailored to individual classrooms.
- Identify and apply current best practices in STEAM education.
- Facilitate knowledge exchange and cross-cultural collaboration among colleagues.
- Improve language and communication skills through interaction.
- Increase international cooperation and intercultural awareness.
Methodology & assessment
- Scientific. Based on new knowledge about the brain and learning.
- Experiential. Based on dynamics and interactive techniques.
- Practice-based. Learning by doing.
- Adaptable and flexible. Particularly adapted to the specific needs of each group.
- Up-to-date. Constant changes according to new developments in education.
- Productive and high impact. Oriented to achieve results at the end of the process.
- Playful / interdisciplinary. Generating value by using the game and artistic techniques.
- Creative. Through different ideas and perspectives awakening personal curiosity.
We utilise a combination of formative and summative assessments, encouraging continuous learning and growth throughout the course by measuring not only knowledge retention but also the practical application of skills acquired.
Materials, digital tools & other learning resources
Digital tools & other learning resources
Certification details
At the end of each course, our participants receive a well-deserved certificate recognising their commitment to continuous learning and professional development. The Certificate of Attendance is issued according to Erasmus+ Quality Standards, signed and stamped by course trainer and organiser, and includes participant's name/surname, course title, course date, and course place. Please inform us if you need extra data on the certificate.
Pricing, packages and other information
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Price:450Euro
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Course package content:
Course, materials, certificate, documentation, city walking tour, flamenco show and catering
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Additional information:Description of the services and activities included in the course package (such as accommodation, meals, transport) or available at extra cost.
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Cancellation & changes:
Cancellation by the participant before 60 days: free of charge, before 30 days: 50%, less than 30 days or no show: 100%.
Cancellation by Plus Project for force majeure: full reimbursement.
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Additional information:The options and conditions for change and cancellation, and the policy in case of unforeseen circumstances (force majeure).
Additional information
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Language:English
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Target audience ISCED:Early childhood education (ISCED 0)Primary education (ISCED 1)Lower secondary education (ISCED 2)
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Target audience type:TeacherHead Teacher / PrincipalOther
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Learning time:25 hours or more
Upcoming sessions
Past sessions
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