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Nature Photo Labyrinth
Third-party on-site course

Nature Photo Labyrinth

The Nature Photo Labyrinth project is an Erasmus Plus – KA2 Small Scale Partnership project. The project is a collaboration between Exilio Studio, Finland and Youth in Science and Business Foundation (YSBF), Estonia. The project will help enhance people’s knowledge about nature and causes of climate change through innovative game-based learning experience.

15.02.2024
Multiple locations
Request information

Description

Knowledge about nature and causes of climate change is very low in many parts of our society, and also among younger generation. Introducing knowledge about climate change and inducing appreciation for nature among younger generation is more beneficial, as adults learn with children too. According to child psychology studies, children learn more effectively while playing and through games, so it is quite logical to use games to educate children about climate change - this is what our Nature Photo Labyrinth Project (NPL) is all about.

Game-Based Learning (GBL) is an educational strategy that makes use of games, in digital or board or other formats.

Students can engage with instructional content and subjects in a dynamic, entertaining, and playful way thanks to the motivating psychology incorporated into game-based learning. GBL combines educational content with computer or video games and may be applied to nearly all disciplines and skill levels. GBL involves activities that can range from completing very simple tasks to the development of intricate problem-solving skills. Digital game-based learning has the ability to stimulate and inspire students, provide personalized learning opportunities, and enhance long-term memory and practical experience.

The photos on the topic of climate change and nature will allow students to appreciate the beauty of nature and see the changes that are occurring due to damages caused because of global warming. In addition, the inclusion of photos will act as a part of the educational strategy, as photos are a form of visual learning. In visual learning the ideas, concepts, facts, and other information are linked to pictures and processes.

Learning objectives

1. Introduce younger generation to appreciate nature via photography and interesting fun games.
2. Introduce climate change issues and challenges through online educational labyrinth and games in Estonia and Finland,so that the younger generation understands them in a better manner and starts implementing steps to help slowing down climate change.
3. Support young people and utilize the potential of mobile learning environments to build critical thinking and creativity.
4. Foster outdoor activities and support inclusion

Methodology & assessment

Game-Based Learning through the free game created along with the opensource free online learning resources.

Pricing, packages and other information

  • Price:
    0
    Euro

Additional information

  • Language:
    English
  • Target audience ISCED:
    Primary education (ISCED 1)
    Lower secondary education (ISCED 2)
    Other
  • Target audience type:
    Student Teacher
    Teacher Educator
    Other
  • Learning time:
    Less than 5 hours

Past sessions

  • Starting on 16.02.2024 - Ending on 29.02.2024
    Planned
    in

    Online

    , Estonia