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Third-party on-site course

Introducing Sustainability Through Game-Based Learning and Gamification

Participants will be advised on how to introduce sustainability issues in their classroom. They will explore the educational benefits of GBL and gamification methodologies and learn how to design and implement effective lesson plans and how to use them efficiently when discussing sustainability.

05.02.2024
Greece , Athens
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Description

Conversations over environmental issues and the urgency to act for sustainable development are more significant than ever in today’s education. However, implementing sustainability-oriented lesson plans in the classroom may be extremely challenging for teachers at their first experience. The course has been designed to support primary and secondary school teachers, who want to introduce sustainability in the curriculum. It will help them integrate this subject in the classroom with the help of innovative didactics - i.e., Game-Based Learning (GBL) and Gamification. Learners who play games face challenges, make decisions, get feedback, and generally learn through experience with fun. According to researchers, using digital games and gamified activities enhances students' awareness and motivation. Players also make mistakes and revise their decisions, therefore, learn through trial and error, thereby enhancing their metacognitive skills. In short, Game-Based Learning and gamification offer a wonderful example of a teaching methodology open to experiential learning. The course builds on such benefits to help teachers introduce sustainability issues to their students. Participants will discover and discuss the 3 Pillars of Sustainability, and the UN’s 17 Global Goals for Sustainable Development. They will also explore the educational benefits of GBL and gamification methodologies, and learn to exploit them for the sake of teaching about sustainability. Since playing games is not enough to raise awareness on relevant issues, participants will have hands-on knowledge on how to design and implement eff...read more.

 

Learning objectives

 

The course will help the participants to:  

  • Discover the 3 Pillars of Sustainability and the UN’s 17 Global Goals for Sustainable Development through multimedia content and games;
  • Design gamified activities using brand-new gamification digital tools;
  • Implement Game-Based Learning activities;
  • Enhance Lesson Designing skills by having a relevant template and creating a sustainability-oriented lesson plan incorporating a Game-based learning approach;
  • Promote collaboration in working groups, play games, and exchange good practices with other participants.

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Methodology & assessment

Your choice to learn with us is backed by the experiences of more than 5,000 satisfied schools each year. We maintain excellence with 20,000 annual verified reviews, boasting an average rating above 4.8 out of 5. Our methodology ensures quality through continuous support (our office operates from 8.30 to 23.00 CET), transparent communication (courses are confirmed once the minimum participant number is met), and innovative course design (offering numerous Erasmus courses in Europe's iconic cities).

Certification details

 

Here's how we ensure your achievements are recognized and validated:
 

  • Certificate of Attendance: Upon successful completion of your course, you will receive a Certificate of Attendance in line with Erasmus quality standards.
  • Europass Mobility Certificate: If requested, you can also receive the Europass Mobility Certificate.
  • Seamless Administration: We provide assistance and guidance to our participants throughout every step of the project: from the grant application to the final documents.


To make your participation accessible, our courses are designed to allow you to request 8 days of individual support for your subsistence costs. This includes 6 days for the course and an additional 2 days for travel.

Useful resources:

 


A 60 € late registration fee will be applied if you register less than 8 weeks before the course start date.

 

 

 

 

Pricing, packages and other information

  • Price:
    480
    Euro

Additional information

  • Language:
    English
  • Target audience ISCED:
    Primary education (ISCED 1)
    Lower secondary education (ISCED 2)
    Upper secondary education (ISCED 3)
  • Target audience type:
    Teacher
    Head Teacher / Principal
    Teacher Educator
  • Learning time:
    25 hours or more

Past sessions

  • Starting on 04.12.2023 - Ending on 09.12.2023
    Planned
    in

    Athens

    , Greece
  • Starting on 01.01.2024 - Ending on 06.01.2024
    Planned
    in

    Athens

    , Greece
  • Starting on 05.02.2024 - Ending on 10.02.2024
    Planned
    in

    Athens

    , Greece
  • Starting on 04.03.2024 - Ending on 09.03.2024
    Planned
    in

    Athens

    , Greece
  • Starting on 01.04.2024 - Ending on 06.04.2024
    Planned
    in

    Athens

    , Greece
  • Starting on 06.05.2024 - Ending on 11.05.2024
    Planned
    in

    Athens

    , Greece
  • Starting on 03.06.2024 - Ending on 08.06.2024
    Planned
    in

    Athens

    , Greece
  • Starting on 01.07.2024 - Ending on 06.07.2024
    Planned
    in

    Athens

    , Greece
  • Starting on 05.08.2024 - Ending on 10.08.2024
    Planned
    in

    Athens

    , Greece
  • Starting on 02.09.2024 - Ending on 07.09.2024
    Planned
    in

    Athens

    , Greece
  • Starting on 07.10.2024 - Ending on 12.10.2024
    Planned
    in

    Athens

    , Greece
  • Starting on 04.11.2024 - Ending on 09.11.2024
    Planned
    in

    Athens

    , Greece
  • Starting on 02.12.2024 - Ending on 07.12.2024
    Planned
    in

    Athens

    , Greece
  • Starting on 06.01.2025 - Ending on 11.01.2025
    Planned
    in

    Athens

    , Greece
  • Starting on 03.02.2025 - Ending on 08.02.2025
    Planned
    in

    Athens

    , Greece

Provider

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