
Introducing Sustainability Through Game-Based Learning and Gamification
Participants will be advised on how to introduce sustainability issues in their classroom. They will explore the educational benefits of GBL and gamification methodologies and learn how to design and implement effective lesson plans and how to use them efficiently when discussing sustainability.
Description
Conversations over environmental issues and the urgency to act for sustainable development are more significant than ever in today’s education. However, implementing sustainability-oriented lesson plans in the classroom may be extremely challenging for teachers at their first experience. The course has been designed to support primary and secondary school teachers, who want to introduce sustainability in the curriculum. It will help them integrate this subject in the classroom with the help of innovative didactics - i.e., Game-Based Learning (GBL) and Gamification. Learners who play games face challenges, make decisions, get feedback, and generally learn through experience with fun. According to researchers, using digital games and gamified activities enhances students' awareness and motivation. Players also make mistakes and revise their decisions, therefore, learn through trial and error, thereby enhancing their metacognitive skills. In short, Game-Based Learning and gamification offer a wonderful example of a teaching methodology open to experiential learning. The course builds on such benefits to help teachers introduce sustainability issues to their students. Participants will discover and discuss the 3 Pillars of Sustainability, and the UN’s 17 Global Goals for Sustainable Development. They will also explore the educational benefits of GBL and gamification methodologies, and learn to exploit them for the sake of teaching about sustainability. Since playing games is not enough to raise awareness on relevant issues, participants will have hands-on knowledge on how to design and implement eff...read more.
Learning objectives
The course will help the participants to:
- Discover the 3 Pillars of Sustainability and the UN’s 17 Global Goals for Sustainable Development through multimedia content and games;
- Design gamified activities using brand-new gamification digital tools;
- Implement Game-Based Learning activities;
- Enhance Lesson Designing skills by having a relevant template and creating a sustainability-oriented lesson plan incorporating a Game-based learning approach;
- Promote collaboration in working groups, play games, and exchange good practices with other participants.
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Methodology & assessment
Certification details
Here's how we ensure your achievements are recognized and validated:
- Certificate of Attendance: Upon successful completion of your course, you will receive a Certificate of Attendance in line with Erasmus quality standards.
- Europass Mobility Certificate: If requested, you can also receive the Europass Mobility Certificate.
- Seamless Administration: We provide assistance and guidance to our participants throughout every step of the project: from the grant application to the final documents.
To make your participation accessible, our courses are designed to allow you to request 8 days of individual support for your subsistence costs. This includes 6 days for the course and an additional 2 days for travel.
Useful resources:
- Live Chat support: Monday-Friday | 8:30-22:30 CET
- FAQ
- Guides to Erasmus+
- OID Numbers and Fiscal Data
A 60 € late registration fee will be applied if you register less than 8 weeks before the course start date.
Pricing, packages and other information
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Price:480Euro
Additional information
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Language:English
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Target audience ISCED:Primary education (ISCED 1)Lower secondary education (ISCED 2)Upper secondary education (ISCED 3)
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Target audience type:TeacherHead Teacher / PrincipalTeacher Educator
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Learning time:25 hours or more
Past sessions
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