
Inclusion through wellbeing strategies and modern board games
The course offers you a series of practical activities and strategies that can be transformed into routines that enhance the wellbeing of pupils and teachers, connecting the social emotional abilities with the cognitive skills and emotional intelligence. These will improve the group cohesion and feeling of belonging and security, that enhance learning as well as the use of modern board games.
Description
Board game-based learning is an active methodology that is commonly used in schools. It involves using board games as educational tools to enhance learning experiences, teachers creating a dynamic and effective learning environment that benefits students across various subjects and skills. The use of modern board games in teaching promotes active learning, critical thinking, and collaboration, making learning both enjoyable and impactful, complementing and enhancing traditional teaching methods, not replacing them. Modern board games cater to various learning styles, can support differentiated instruction, promote inclusion and improve group cohesion thanks to collaborative and cooperative games.
Course content
- “Check in” Activities - practical exercises that develop social emotional skills and develop group cohesion
• Wellbeing strategies that develop the feeling of belonging in pupils and teachers and foster a specific school culture
• Fundamentals of Board Games Based Learning Methodo
Learning objectives
The main objectives of this program are:
• Find out what wellbeing is and what is not. Wellbeing as a tool for inclusion
• Experience activities that develop the social emotional skills and facilitate group cohesion
• Understand the importance of group routines for the developing of teachers and pupils wellbeing in school
• Know the fundamentals of modern board games.
• Know the difference between traditional and modern board games
• Understand the mechanisms in board games
• Discover the board game-based learning methodological proposal
• Experience different modern board games, connected with the key competences aimed in school
• Know which games are appropriate and how they should be applied to develop key competencies in the curriculum
• Experience the ways board games can be adapted for the different moments in teaching, connected with the teaching aim
• Connect the presented board games with the teaching subject and adapt it to different topics or lesson plans
• Know how board games can be u
Methodology & assessment
Materials, digital tools & other learning resources
bring your own device
Certification details
Course certificate and any other required document
Pricing, packages and other information
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Price:400Euro
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Course package content:
course only
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Additional information:Description of the services and activities included in the course package (such as accommodation, meals, transport) or available at extra cost.
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Cancellation & changes:
Cancellation fee after the application has been confirmed: 50% of the course cost– No refunding if cancellation is asked one month before the course start. In case of force majeure other dates will be offered
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Additional information:The options and conditions for change and cancellation, and the policy in case of unforeseen circumstances (force majeure).
Additional information
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Language:English
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Target audience ISCED:Primary education (ISCED 1)Lower secondary education (ISCED 2)
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Target audience type:TeacherStudent TeacherTeacher Educator
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Learning time:25 hours or more
Upcoming sessions
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