
Gamify Your Classroom - KA1 Teacher Training Course
This course helps teachers and education professionals develop game-based learning solutions for their classrooms, such as escape rooms, scavenger hunts, and tabletop games and develop their 21st-century teaching skills.
Description
Game-based learning is a teaching method that uses games and other interactive, playful activities to engage students and help them learn. This approach is based on the idea that students are more likely to be motivated and engaged in their learning when it is presented in the form of a game or other interactive activity, as it can make learning more enjoyable and engaging for students. It can also provide a sense of accomplishment and success, which can help boost students' confidence and motivation. Additionally, game-based learning can help students develop important skills such as problem-solving, critical thinking, and collaboration.
In this course, you will learn how to use game-based learning as a useful tool for teaching complex or abstract concepts, how to tailor such methods to different learning styles and abilities to make them versatile and inclusive, and how to incorporate gamification solutions in educational settings.The course includes practical hands-on learning, with lots of creating, collaboration, and collecting ready-made materials and lesson plans.
THIS COURSE IS PERFECT FOR
- teachers of all levels (primary, secondary, VET, adult)
- education professionals such as curriculum developers and teacher trainers, who wish to incorporate gamification methods in their educational institutions
No matter your background or experience, you'll find valuable insights and practical skills to enhance your teaching practice.
Learning objectives
By the end of the course, participants will be able to:
- Analyze different game-based learning methods based on various criteria (e.g. their complexity, inclusivity, digital components, and implementation implications for specific classroom settings)
- Plan and prepare complete lessons with game-based learning aspects to achieve student learning outcomes
- Develop and design original games to foster efficient learning
- Create original game-based learning materials, both analog and digital
- Compare and evaluate various educational game models
Methodology & assessment
Certification details
On the last day of the course, a Certificate of Attendance will be awarded to each participant who attends at least 80% of the course. If due to travel arrangements the participant cannot attend the last day of the course, the Certificate of Attendance can be awarded earlier.
Pricing, packages and other information
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Price:400Euro
Additional information
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Language:English
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Target audience ISCED:Primary education (ISCED 1)Lower secondary education (ISCED 2)Upper secondary education (ISCED 3)
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Target audience type:TeacherPedagogical AdviserTeacher Educator
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Learning time:25 hours or more
Upcoming sessions
Past sessions
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