
Digital Games And Story Telling
Ready to unleash student engagement through digital adventures? This Erasmus course dives into the exciting world of games & storytelling in education. Learn to design interactive experiences, weave narratives into learning, and explore diverse tools. From puzzles to RPGs, create impactful projects for any subject. Join us and transform your classroom into a playground for knowledge!
Description
Day 1: Introduction to Digital Games and Storytelling
- Overview of digital games in education: types and benefits.
- The art of storytelling: principles and importance in education.
- Interactive discussion on the interplay between games and storytelling.
Day 2: Fundamentals of Game Design
- Basics of digital game design: concepts and elements.
- Storytelling in games: creating compelling narratives.
- Workshop: Brainstorming game ideas and storylines.
Day 3: Storytelling Techniques and Character Development
- Techniques of storytelling in digital formats.
- Creating engaging characters and settings in game narratives.
- Hands-on activity: Developing characters and plot for an educational game.
Day 4: Digital Game Development Tools
- Introduction to digital game development tools and software.
- Practical session on using tools to create simple games.
- Group activity: Starting a mini game project.
Day 5: Integrating Educational Content
- Strategies for integrating educational content into games and stories.
- Designing game levels and challenges that align with learning objectives.
- Group project work: Incorporating educational elements into game designs.
Day 6: Game-Based Learning in Practice
- Implementing game-based learning in the classroom.
- Techniques for engaging and assessing students through digital games.
- Continuing group projects: Finalizing game designs and stories.
Day 7: Presentation and Feedback
- Presentation of group projects: educational games and their narratives.
- Peer review and feedback session.
- Discussion on best practices and future applications of digital games in teaching.
Learning objectives
COURSE OBJECTIVES:
- Explore Digital Games and Storytelling: Educators will understand how digital games serve as a powerful storytelling medium, impacting learning significantly.
- Develop Game Design and Narrative Skills: Participants will learn digital game design fundamentals and crafting compelling educational narratives.
- Integrate Digital Games into Teaching: Teachers will gain the ability to seamlessly incorporate digital games, enhancing student engagement and learning.
- Foster Creativity and Critical Thinking: Educators will utilize digital games and storytelling to cultivate creativity and critical thinking in students.
- Effective Technology Use in Class: Participants will acquire knowledge on employing various digital tools for creating and implementing game-based learning experiences.
- Evaluate Game-Based Learning: The course will cover strategies for assessing the effectiveness of game-based learning in achieving educational objectives.
LEARNING OUTCOMES:
- Digital Game Design Mastery: Participants will demonstrate the ability to design engaging and educational digital games with effective storytelling.
- Narrative Creation Proficiency: Educators will craft captivating narratives aligned with educational content and goals.
- Seamless Game Integration: Teachers will integrate game-based learning seamlessly into the curriculum, enhancing engagement and learning.
- Interactive Learning Environments: Educators will create dynamic, interactive learning spaces fostering student participation and collaboration.
- Digital Tools and Software Proficiency: Participants will become proficient in using digital tools for creating and implementing educational games.
- Assessment of Game-Based Learning: Teachers will possess skills to evaluate the impact of game-based learning on student understanding and retention.
Methodology & assessment
This course employs an innovative blend of experiential methodologies and comprehensive assessments to enhance educators' proficiency in digital game design and storytelling integration. The interactive nature of the program mirrors the dynamic learning environments it promotes.
Methodological Highlights:
Story-Driven Workshops: Engage in immersive storytelling workshops, where educators delve into the art of narrative creation for digital games, fostering creativity.
Hands-On Game Design: Experience practical sessions on digital game design, providing a real-world understanding of creating interactive and educational gaming experiences.
Collaborative Learning: Encourage collaborative learning through group projects, allowing educators to apply concepts and exchange ideas, mimicking the collaborative environments ideal for students.
Technology-Infused Sessions: Immerse in sessions that adeptly incorporate various digital tools, mirroring the technology integration emphasized in the course.
Assessment Methodologies:
Project-Based Assessments: Evaluate educators through project-based assessments, mirroring the real-world application of their acquired digital game design and storytelling skills.
Interactive Presentations: Assess participants' ability to integrate games into teaching through interactive presentations, ensuring practical understanding.
Peer Review Sessions: Foster a sense of community and continuous improvement with peer review sessions, promoting collaborative assessment and feedback.
Portfolio Development: Encourage educators to curate a digital portfolio showcasing their achievements and developed educational games, reflecting their practical skills.
This course's methodology and assessment strategies are meticulously designed to empower educators authentically, ensuring they are well-equipped to revolutionize learning through digital games and storytelling.
Certification details
CERTIFICATE OF PARTICIPATION & EUROPASS MOBILITY DOCUMENT
Pricing, packages and other information
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Price:80Euro
Additional information
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Language:English
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Target audience ISCED:Primary education (ISCED 1)Lower secondary education (ISCED 2)Upper secondary education (ISCED 3)
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Target audience type:TeacherICT CoordinatorNot-for-profit / NGO staff
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Learning time:25 hours or more
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