
From Bee Bot to the Modern Programmable Robots
The course focuses on STEAM Education and develops the program "Steam power in Education" one level further.
Description
STEAM is the acronym that stands for five academic disciplines: Science, Technology, Engineering, Art and Mathematics. Rather than teach each area separately, STEAM education integrates these disciplines for use in real-life applications. The course focuses on enriching STEAM secondary education curriculum through innovative activities for students, expanding available learning and teaching resources as well as enriching educators’ skills in engaging and motivating their students.
This course is a training course which aims to support school staff with a new and innovative teaching methodologies widely accepted by the education community. Our flexible and collaborative courses are created by experienced educators who are leading experts in their field. Whether you are newly qualified, an experienced teacher or a STEAM Ambassador, we’ll help you engage, inspire and enhance the learning of your students. We’ll support in reflecting on your current practices and how to modify them, taking what you have learned back home and into the classroom. At the end of the course, participants receive an “INNOTOMIA Education STEAM Training Certificate” which certifies the acquisition of new pedagogical and didactical approaches based on the educational principles of STEAM in education.
Learning objectives
Gain expertise on training techniques to develop striking projects based on STEAM, learn about the state of the art tools and how to set up an effective and safe STEAM laboratory. Trainee-educators can subsequently use newly acquired techniques to attract their student’s interest, motivate them and maximize their performance. Furthermore, participants will learn how to develop a school educational plan on Coding and Robotics in an effective, innovative way; structure learning objectives based on STEAM; discover ways to motivate their students in coding and creating their own robots within the scope of projected based learning. The course highlights the importance of team dynamics, creativity and innovative thinking. Finally, trainee-educators will expand their ICT skills and make use of various Web 2.0 Technology tools and programmes as well as adapt new and innovative tools and methods to their own teaching needs and contexts. The educational material is based on successful innovative techniques of STEAM and is provided free of charge to all trainees in the form of a practical textbook-manual. Our aim is to equip learners with tools which will promote STEAM knowledge in the contemporary European school.
Methodology & assessment
Innotomia is an expert and skillful training organization, using educators with vast exercisein the field of initial, continuous and permanent Vocational Training. We certify every mobility experience with the issue of Europass Mobility certification and a certificate of attendance.
Materials, digital tools & other learning resources
Robots: Bee-Bot, Blue-Bot, Sphero, LEGO Mindstorms/Spike.
Software: Corresponding robot apps (Bee-Bot app, Sphero Edu), block-based coding platforms (Scratch, MakeCode).
Hardware: Tablets or computers, charging stations, themed mats & challenge cards.
Learning Resources: Curriculum guides, project-based learning examples, online tutorials, and access to a learning management system for resource sharing.
Certification details
Innotomia is an expert and skillful training organization, using educators with vast exercisein the field of initial, continuous and permanent Vocational Training. We certify every mobility experience with the issueof Europass Mobility certification and a certification of attendance.
Participants receive an “INNOTOMIA Modern Programmable Robots Training Certificate” which certifies acquired knowledge of new techniques and methods.
Pricing, packages and other information
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Price:400Euro
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Course package content:
The cost of the course package includes only the teaching/training services. (Please refer to the website for all extra activities).
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Additional information:Description of the services and activities included in the course package (such as accommodation, meals, transport) or available at extra cost.
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Cancellation & changes:
To change the course, you need to inform us within two weeks of notice to get a full refund. Cancellation refunds after that date are 50% of the cost.
For force majeure (unforeseen emergencies like illness), contact your home institution immediately. You may be entitled to the grant for your actual stay, and extra costs may be covered. Always communicate with your home institution first.
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Additional information:The options and conditions for change and cancellation, and the policy in case of unforeseen circumstances (force majeure).
Additional information
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Language:English
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Target audience ISCED:Primary education (ISCED 1)Lower secondary education (ISCED 2)Upper secondary education (ISCED 3)
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Target audience type:TeacherHead Teacher / PrincipalOther
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Learning time:15-20 hours
Upcoming sessions
Past sessions
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