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Arduino
Third-party on-site course

Arduino for Interactive Teaching

Are you a teacher interested in active learning and want to introduce coding, electronics, and creativity projects into your classroom? This course will provide you with the skills to use Arduino in a simple and engaging way, even with students with no technical background.

18.08.2025
Next upcoming session:
03.11.2025 - 07.11.2025
Italy , Campania , Cava de' Tirreni - Salerno
I'm interested

Description

What you will learn
During 20 hours of hands-on training, you'll learn to build small, working projects with Arduino, which you can replicate with your students. The course combines programming, prototyping, and innovative teaching methodologies.
Training contents
• Introduction to the Arduino ecosystem and its educational applications
• Basic electronics: sensors, actuators, connections
• Programming in Arduino IDE
• Project implementation: weather station, traffic light, alarm, thermometer
• Designing replicable lessons: guidance and evaluation
What you can do after the course
• Teach coding in a tangible way through prototyping
• Integrate Arduino into interdisciplinary courses (art, science, physics, technology)
• Create STEM laboratories even in school contexts with few resources

Tangible outputs
• Two working prototypes built during the course
• Ready-to-use teaching sheet with students
• Access to an open source resource kit (code, guides, tutorials)
 

Learning objectives

Participants will acquire the skills to integrate Arduino-based activities into teaching across STEM and interdisciplinary subjects. They will learn how to set up and program Arduino boards using simple coding environments, connect sensors and actuators, and design interactive experiments that make abstract concepts tangible. The course emphasizes problem-solving, creativity, and hands-on learning, enabling teachers to foster engagement and innovation in the classroom. By experimenting with real-world applications such as data collection, automation, and interactive models, participants will understand how to adapt Arduino projects to different age groups and curricula. By the end of the course, they will be able to design and implement classroom-ready activities that encourage critical thinking, teamwork, and digital competence, while also promoting inclusion through accessible and low-cost technologies.

Methodology & assessment

The course is delivered through a mix of short theoretical inputs, guided tutorials, and extensive hands-on practice with Arduino boards and components. Participants will work individually and in groups to build interactive prototypes, exploring how coding and electronics can be applied to teaching STEM concepts and cross-curricular projects. Collaborative learning and peer exchange will be encouraged through group challenges and project-based tasks, fostering creativity and innovation. Trainers will provide demonstrations, step-by-step guidance, and continuous feedback. Assessment is formative, based on active participation, completion of practical exercises, and a final project where participants design and present an Arduino-based activity adaptable to their own classrooms. Constructive peer review and trainer feedback will ensure that participants gain both technical skills and pedagogical strategies to integrate Arduino into interactive teaching.

Materials, digital tools & other learning resources

Participants will have access to Arduino starter kits, including boards, sensors, LEDs, motors, and other basic components. Open-source software such as the Arduino IDE and block-based coding environments (e.g., mBlock) will be used to facilitate programming and experimentation. Training materials will include step-by-step guides, wiring diagrams, sample codes, and classroom-ready activity sheets. 

Certification details

Participants attending at least 80% of the sessions and completing required tasks will receive a Certificate of Attendance in English. The document states course title, dates, total hours (including cultural visit), and main learning outcomes. It is aligned with Erasmus+ mobility objectives and valid for professional development. Both printed and digital copies are provided; Europass Mobility is available on request.

Pricing, packages and other information

  • Price:
    450
    Euro
  • Course package content:

    The fee includes tuition, training materials, use of Arduino kits, technical support, a digital resource pack, coffee breaks, and a 4-hour guided cultural visit. Accommodation, meals, and local transport are not included, though support for bookings is available. Optional cultural or social activities may have extra costs. Travel is the responsibility of participants; Erasmus+ funds may cover excluded expenses.

  • Additional information:
    Description of the services and activities included in the course package (such as accommodation, meals, transport) or available at extra cost.
  • Cancellation & changes:

    Cancellations up to 30 days before start receive a full refund; 29–15 days before, 50% refund; within 14 days, no refund. Date changes or substitutions are possible upon request and availability. In case of force majeure (e.g., natural disasters, strikes, health emergencies), the course may be rescheduled, adapted, or moved online. If not possible, the fee will be fully refunded.

  • Additional information:
    The options and conditions for change and cancellation, and the policy in case of unforeseen circumstances (force majeure).

Additional information

  • Language:
    English
  • Target audience ISCED:
    Lower secondary education (ISCED 2)
    Upper secondary education (ISCED 3)
    Post-secondary non-tertiary education (ISCED 4)
  • Target audience type:
    Teacher
    ICT Coordinator
    Teacher Educator
  • Learning time:
    15-20 hours

Upcoming sessions

  • Starting on 03.11.2025 - Ending on 07.11.2025
    Confirmed
    in

    Cava de' Tirreni - Salerno

    , Italy
  • Starting on 15.12.2025 - Ending on 19.12.2025
    Confirmed
    in

    Cava de' Tirreni - Salerno

    , Italy

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