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Game-based Classroom

-Exploring the learning potential in good games- Today that games consist a common language crossing the borders, the question is not if games are appropriate for learning, but how to take advantage of young people's passion and integrate games into our teaching/learning procedure. This group aims at focusing on the above question and helpfully distinguishing between Commercial and Educational Games and how the latter may promote learning, collaboration and critical thinking.

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Participation in a pilot for the Horizon 2020 project AI-ternal me (to be submitted in autumn 2026)

Dear colleagues,

 

it is my pleasure to showcase an extremely innovative project with you.

 

Our consortium is looking for schools and/or organisations for a project on European heritage by means of storytelling.

 

Find out more about the project, AIternal-me,  here and register with a letter of interest to be submitted on the website to be one of the first pilot schools: IEI — Immersive Education Ideations | Educational Innovation Studio.

 

AIternal-me introduces a new approach to history education by combining oral history, narrative analysis and intergenerational dialogue. Students become researchers who collect and interpret real-life stories, linking personal experiences with historical and social change. The result is a form of learning that is both academically rigorous and deeply human.

 

We are looking forward to working with you.

 

The AIternal-me consortium 

Ortaklık / Partnership

Merhaba ben Sakarya'da bir ilkokulda Müdür yardımcısı olarak görev yapıyorum. 6-12 yaş öğrenci grubuna sahibim. Daha önce Ulusal ve Avrupa Kalite Etiketi aldığımız 3 farklı projede görev aldım. Bu yaş grubuna uygun projelerde aktif olarak yer almak istiyorum. Teknolojiyi üst düzeyde kullanabiliyorum. Ortaklıklara hazırım. Türkiye

 

Hello, I work as an assistant principal at a primary school in Sakarya. I am responsible for the 6-12 age group. I have previously worked on three different projects related to the sale of National and European Quality Labels. I would like to actively participate in projects suitable for these age groups. I am highly proficient in using technology and am open to partnerships. Türkiye

Building Bridges Between Languages and Cultures

Hello dear eTwinners,

Would you like to join our new international project? 🌍

 “Building Bridges Between Languages and Cultures” has started with a Spain–Türkiye partnership and is designed for 14–18-year-old high school students.

The project focuses on communication, intercultural awareness, and inclusive values through creative activities.

If you are interested, please feel free to contact me.

Let’s build bridges together 🌉✨

English is Our Job! 😎

Hello dear eTwinners😇
We have a project called, English is Our Job! which has been planned by my 6th grade students who are so eager to take part in an eTwinning project for months. It is a project full of English vocabulary games. They set the project activities and the project name, even the poster for this post.😎🥰

Now, we are looking for only European project partners who are reliable, dedicated and hardworking. We have many enjoyable and easy vocabulary and speaking games besides online students' meetings and team activities.🥳🎮

The project will last between February-May 2025.

Our target age group is 9-13 (suitable for primary and secondary school students).

If you are interested, please make a comment or send me an email for further details: celik_ozlem90@hotmail.com

Looking forward to having a fun and meanignful project together🌟

poster

LAST CALL-A Life Skills Adventure: Fun and Learn 2

After saving the planet Aurorio with sustainability ideas from their Earthling friends, our curious space explorers Zeta and Nova are setting course for a new destination — Planet Earth! 🌍

Description

This year, they’ll land in A Life Skills Adventure: Fun and Learn 2, an international eTwinning project founded by Türkiye and Greece, where creativity, collaboration, and life skills meet through intergalactic storytelling and playful learning! 💫

We completed the first phase of our project last year, earning National Quality Labels, and we’re now aiming for European Quality Labels as we launch the second phase! 🌠

Would you like your students to join Zeta and Nova’s story, explore the universe, and build real-life skills in a fun, creative way?
✨ Then come aboard — we’re looking for enthusiastic partners from all over Europe!

Project idea type
European
Languages
English
Pupil age 8 - 11

LAST CALL-A Life Skills Adventure: Fun and Learn 2

After saving the planet Aurorio with sustainability ideas from their Earthling friends, our curious space explorers Zeta and Nova are setting course for a new destination — Planet Earth! 🌍

Description

This year, they’ll land in A Life Skills Adventure: Fun and Learn 2, an international eTwinning project founded by Türkiye and Greece, where creativity, collaboration, and life skills meet through intergalactic storytelling and playful learning! 💫

We completed the first phase of our project last year, earning National Quality Labels, and we’re now aiming for European Quality Labels as we launch the second phase! 🌠

Would you like your students to join Zeta and Nova’s story, explore the universe, and build real-life skills in a fun, creative way?
✨ Then come aboard — we’re looking for enthusiastic partners from all over Europe!

Details

Project idea type
European
Languages
English
Pupil age 8 - 11

Game-Based Toolkit

The Game-Based Toolkit features 18 innovative and gamified teaching activities designed for secondary school educators. Focused on mental well-being, social and emotional learning, resilience, and positive psychology, the toolkit equips teachers with practical resources to create an inclusive and supportive classroom environment. These activities encourage active participation and help foster a culture of emotional awareness and peer support.

The Toolkit is available for download, providing educators with ready-to-use materials to integrate into their teaching practices.

 

https://tym-tellyourmind.weebly.com/game-based-toolkit.html

logo
Tell Your Mind Game-Based Toolkit

🎮 Discover “AI Guardians” – a European educational game about AI!

Are you looking for an engaging way to introduce your students to artificial intelligence, ethics, and digital responsibility? We’ve got something for you!

Our Erasmus+ project Let’s AI improve European schools and citizens’ lives has created an interactive educational game called AI Guardians. Students can explore the game full of puzzles, hidden codes, and real-world challenges connected to: fundamentals of AI and ethics, cybersecurity and data protection, machine learning and NLP. By completing all levels, students earn the title Certified AI Guardian and reflect on what it means to use AI responsibly in today’s world.

The game can be used as:

  • a summary activity after lessons about AI or digital literacy,
  • a team challenge,
  • or a motivating classroom game to build 21st-century competences.

You can play the game: https://bit.ly/AIguardians_Englishversion

You can explore all teaching materials, and access our online teacher course on the project website: https://bit.ly/ErasmusAI_projectsite 

 

Let your students become AI Guardians — creative, responsible, and ready for the digital future! 

Lessons on stage products in life

We warmly invite you to join our interdisciplinary eTwinning project: Lessons on Stage, Products in Life! In this creative initiative, primary and lower secondary students will transform curriculum achievements from subjects such as science, mathematics, language, social studies, foreign languages, and the arts into tangible, everyday products through artistic expression—using theatre, visual arts, music, and digital design. The project aims to foster creativity, empathy, cultural awareness, and scientific thinking while enhancing motivation and real-life application. With international collaboration via TwinSpace, and supported by ethical research and impact tracking, your participation would be a valuable contribution to this vibrant learning journey.