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European School Education Platform
This project represents a significant investment in the future of digital education in the European Union. By combining AR and VR technologies with vocational training, the project innovates while addressing the evolving needs of the digital era. The project’s alignment with European strategic goals ensures that its outcomes contribute to inclusivity, skills development, and the advancement of digital competencies across Europe. Through its focus on empowering educators and students alike, this project fost
PROJECT
Active

The Power of Ar and VR

The core objective of the project is to equip teachers in the Vocational Education and Training (VET) sector with the necessary skills, confidence, and tools to integrate Augmented Reality (AR) and Virtual Reality (VR) technologies into their teaching methodologies. The project focuses on addressing digital transformation, fostering innovation in VET, and aligning vocational training with labour market demands.
Created on
2 members

Information

Members:
2
Membership:
Poland(2)
Age range:
15
-
19
Vocational subjects of teaching:
Key competences: