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European School Education Platform
PROJECT ●
Active
Jump Into the STREAM - It Makes Sense!
There are 6 fields in the concept of STREAM Education, that we can work on (or rather start from):
- S (Science)
- T (Technology)
- R (Recreation/Relax)
- E (Engineering)
- A (Art)
- M (Mathematics)
Objectives:
- Science: Observation, Understanding and Logical Thinking;
- Technology: Computation, Innovation, Betterment;
- Recreation: Collaboration, Team Building and Leadership;
- Engineering: Problem Solving, Logical Design and Decision Analysis;
- Art: Communication, Creativity and Cultural Identity;
- Mathematics: Methodology, Analytical Thinking and Reasoning Ability.
The main objective of STREAM Education is hands-on learning, taking ownership over your own learning, collaboration and understanding the ways that science, maths, the arts, humanities and technology work together.