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European School Education Platform
Jump Into the STREAM - It Makes Sense!  - LOGO
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Jump Into the STREAM - It Makes Sense!

There are 6 fields in the concept of STREAM Education, that we can work on (or rather start from): - S (Science) - T (Technology) - R (Recreation/Relax) - E (Engineering) - A (Art) - M (Mathematics) Objectives: - Science: Observation, Understanding and Logical Thinking; - Technology: Computation, Innovation, Betterment; - Recreation: Collaboration, Team Building and Leadership; - Engineering: Problem Solving, Logical Design and Decision Analysis; - Art: Communication, Creativity and Cultural Identity; - Mathematics: Methodology, Analytical Thinking and Reasoning Ability. The main objective of STREAM Education is hands-on learning, taking ownership over your own learning, collaboration and understanding the ways that science, maths, the arts, humanities and technology work together.
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