DISSEMINATION
There are a lot of written articles about the project activities in the school website and town education department websites. All articles are initially written by the students and later complemented by the teachers. There are about 80 articles written on a school, town and regional levels by our partners.A wide dissemination is done on project social networks, especially successful is Instagram platform in which we have about 300 followers and each post has from 300 to 1000 views.
Dissemination artoicles are available herte https://drive.google.com/file/d/1-wwiUhYMev81vWuZZsouiERLo4H4cEWZ/view?usp=sharing
25/04/2024 Latvian partnerschool organised a dissemination event of the games created within the project in which 60 participants have participated form 6 different Daugavpils schools. More details about the event here: https://izglitiba.daugavpils.lv/2024/04/j-pilsudska-daugavpils-valsts-polu-gimnazija-organizeja-pilsetas-clil-speli/
Estonia
In Estonia, it was decided to share the QR codes of the created games with the residents of Rapla. The poster of the game was shared on social media (on the Facebook page of the people of Raplamaa, on the Facebook page of Rapla municipality, on the website of Rapla Vesiroosi School and on the school's Facebook page, as well as on personal Facebook pages). The created games have been played not only by the students of their school, but also by other residents of Rapla.
At my school, the students who participated in the project had a thank-you event, so to speak, which ended with cake eating. The task of each student was to say their thoughts about the project (What did they learn? Why was it necessary? etc.).
Portugal did it's last project dissemination activity on May 22nd. Teachers and students with disabilities from two local community schools were invited to colaborate with our school in an organized touristic trip to Belem, in Lisbon, that included a guided visit with adaptations to people with disabilities in Carriage Museum-sensorial experiences and texts in brail to better understand the contents of the exhibition. This was followed with an Actionbound game to discover monuments in Belem that ended, at the final station, with a tasting experience of Belem’s pastry. It was an excellent way to disseminate our project's message and goals: using technologies and interactive means to better include all people in good tourism experiences and spread colaborative attitude! The event was disseminated by the schools involved.
Dissemination articles and social media can be seen here: https://www.realcolegio.pt/2024/05/27/interactive-and-inclusive-cultural-heritage-2/
https://www.facebook.com/profile.php?id=100095111936006&locale=pt_PT
https://www.facebook.com/people/Projeto-Erasmus-Cultural-Heritge/100089732847529/
https://www.instagram.com/p/C7R7AkTNF-j/?img_index=1
https://www.instagram.com/p/C7yfiNXsS5S/?igsh=YzJveDgxNXJzd2E0
https://www.facebook.com/share/p/zsEimgAVCDFjTuDo/?mibextid=WC7FNe
In Hungary, we disseminated the project at the beginning of June involving different highschools in Budapest. Firstly we went to a workshop about inclusion, where we could learn about each other. The animator showed as that we all have different kind of layers and if we want to get close to each other we should discover and accept every layer. After that we went to Budapest downtown and took a scavenger hunt about our city, where the pupils could discover some secrets about our capital.