Skip to main content
European Commission logo
European School Education Platform
PROJECT
Closed

Gamification methodology through Apps and ICT's potential in the workplace

This project, which is part of an Erasmus + project of the Key Action 2, aims to promote the methodology of Gamification in participating schools, through the sharing of Apps that promote learning in a fun way. The first activities will be to convene a Logo design contest through an App and the presentation of all project partners. All the schools will show the Gamification activities that take place in their school and will apply the new activities that we learn from each other. In addition, research papers will be developed using Project Based Learning. Students should answer questions such as the following: -How do Apps help in improving learning in schools? -What advantages does the use of Apps and other ICT tools have in the work of companies in the area where you live? -What Apps does people of the area where you live in their free time use?
Created on
42 members

Information

Members:
42
Membership:
Spain(11), Italy(10), Slovenia(7), Greece(7), Poland(6), Ireland(1)
Age range:
10
-
14