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European School Education Platform
PROJECT
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Gamification and Game-Based Learning

Special education is a field that focuses on children with special educational needs. The use of technology in the field of special education has begun to increase. Some technological teaching strategies can be adapted to special education. Adapted technological applications both contribute to the development of children and increase their motivation in the learning process. Specific to our project, students will be provided with gamified learning by using Web 0.2 tools such as Quiver, wordwall, kahoot and mobile applications prepared for special education.
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15 members
Certificates
AWARDED
National Quality Label

Information

Members:
15
Membership:
Romania(5), Türkiye(4), Poland(2), Croatia(1)
Age range:
6
-
18
Subjects of teaching: