A WEBPAGE TO CHANGE THE WORLD
Learn, Create & Play: Building a Collaborative International Webpage
In this dynamic activity, students became researchers, designers, game creators, and international collaborators. The task was to explore a chosen Sustainable Development Goal (SDG) and present it in an engaging and educational way on a shared international webpage.
To begin, each group researched their selected SDG, using videos, websites, and articles to deepen their understanding. They then used AI tools and Canva to generate images related to their SDG and created interactive games using platforms such as Bamboozle, Quizizz, Wordwall, and Kahoot Scratch. The games were designed to teach others about their SDG in a fun and memorable way.
Finally, students collaborated with their European partners to gather all their materials and upload them to a joint webpage, ensuring every group’s contribution was visible, playable, and accessible to all. This space became an international learning hub, blending creativity, digital competence, and sustainability.
Objectives of the Activity
✅ Promote Research and Information Literacy – Teach students how to search, evaluate, and summarize relevant content on global issues.
✅ Foster Digital Creation and AI Integration – Empower students to use AI tools and game-based platforms to communicate knowledge in innovative ways.
✅ Develop Cooperative Skills in an International Context – Encourage meaningful collaboration across countries through a shared digital goal.
✅ Strengthen English and Communication Skills – Use English as a working language for creating and explaining digital content.
✅ Link Education to Real-World Challenges – Help students understand and explain the importance of the SDGs in their own words.
Benefits for Students
- Promotes Global Awareness – Students explore and communicate real-world issues that affect the planet and its people.
- Enhances ICT and AI Competencies – Learners gain experience in digital production, multimedia tools, and AI-assisted content creation.
- Boosts Engagement Through Gamification – By making games, students not only learn but help others learn through play.
- Improves English Proficiency – Writing instructions, game questions, and collaborating with peers develops functional language use.
- Fosters a Sense of Community – Working together with international peers creates shared responsibility and pride in a common project.
✅ Conclusion
This activity is a powerful example of what 21st-century learning can look like: student-centered, digitally rich, and globally connected. By researching the SDGs, designing their own games, and building a collaborative webpage, students became active contributors to a global conversation on sustainability.
They didn’t just consume information—they transformed it into engaging resources for others. And in the process, they discovered that learning, creativity, and cooperation are key tools in making the world a better place.
Link to webpage Actions that change the world:
https://sites.google.com/ansbclo.com/actionsthatchangetheworld/inicio