
Creative and Innovative Activities Using Beginner English
Participants will gain valuable tools and strategies to bring innovation, inclusion, and creativity into their diverse classrooms. They will actively engage in a supportive and engaging learning environment, developing new skills, forming lasting memories, and forging international friendships.
Description
As we navigate an increasingly interconnected and global educational landscape, teachers frequently face classrooms that are diverse, multilingual, and multicultural. This complexity is further heightened as many resources are offered in English, a language some European educators may not be highly proficient in. To meet this need, we have designed this unique program, conducted in easy-to-understand English, which will provide teachers with the tools they need to bring (digital) innovation, inclusion, and creativity into their classrooms. The objective is to equip every participant with a mix of innovative teaching tools and strategies that can be applied in their classrooms while ensuring the learning journey itself is fun, friendly, and supportive. The course will be as approachable and enjoyable as it is an educational philosophy and will infuse fun into the learning process to keep it light-hearted and engaging. Participants will discover how creativity in teaching can foster curiosity and expression, transforming the classroom into a lively space of learning. They will experiment with game-based learning, experiencing firsthand how play can turn any lesson into an enjoyable experience. They will also learn first-hand how to design an educational game from scratch. Participants will also explore the world of digital technology, learning how to wield a simple selection of digital tools effectively and exploring the possibilities these tools bring into the teaching process. Finally, as the course focus refers also to inclusion, the trainer will also ensure that the course itself is inclusive, offering a comfo...read more.
Learning objectives
The course will help the participants to:
- Develop and apply project-based learning strategies to enhance student engagement and understanding;
- Incorporate digital technology into teaching practices to enrich the learning experience;
- Learn how to design educational games and incorporate game-based learning elements into their classes and programs;
- Establish an inclusive and multicultural learning environment;
- Use formative assessment methods to track student progress and provide effective feedback.
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Methodology & assessment
Certification details
Here's how we ensure your achievements are recognized and validated:
- Certificate of Attendance: Upon successful completion of your course, you will receive a Certificate of Attendance in line with Erasmus quality standards.
- Europass Mobility Certificate: If requested, you can also receive the Europass Mobility Certificate.
- Seamless Administration: We provide assistance and guidance to our participants throughout every step of the project: from the grant application to the final documents.
To make your participation accessible, our courses are designed to allow you to request 8 days of individual support for your subsistence costs. This includes 6 days for the course and an additional 2 days for travel.
Useful resources:
- Live Chat support: Monday-Friday | 8:30-22:30 CET
- FAQ
- Guides to Erasmus+
- OID Numbers and Fiscal Data
A 60 € late registration fee will be applied if you register less than 8 weeks before the course start date.
Pricing, packages and other information
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Price:480Euro
Additional information
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Language:English
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Target audience ISCED:Primary education (ISCED 1)Lower secondary education (ISCED 2)Upper secondary education (ISCED 3)
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Target audience type:TeacherHead Teacher / PrincipalICT Coordinator
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Learning time:25 hours or more
Past sessions
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