
Game-Based Learning and Gamification
This Erasmus+ course on Game-Based Learning (GBL) and Gamification explores how games can enhance educational quality by developing critical 21st-century skills such as multitasking and problem-solving. Through a blend of theory, hands-on practice, and international collaboration, participants will learn to integrate GBL strategies into lessons, use open educational resources, and create engaging
Description
This Erasmus+ course on Game-Based Learning (GBL) and Gamification focuses on using games to enhance educational quality and foster critical 21st-century skills like multitasking, problem-solving, and risk-taking. Over five or seven days, participants will learn to incorporate GBL strategies into their teaching, utilize open educational resources (OER), and create engaging lessons. The course includes modules on educational practices across Europe, using games to support learning, and integrating mobile devices and coding into lessons. Hands-on activities, team games, and real-world applications provide practical skills in promoting creative and critical thinking. Participants will also explore outdoor games for active learning, digital storytelling, and using QR codes and online simulations. By the end of the course, educators will have a comprehensive understanding of GBL’s potential to enhance education, reduce low achievement, and promote intercultural collaboration. Participants will also have opportunities to network with educators from across Europe.
Learning objectives
The learning objectives of this Erasmus+ course are:
- Integrate Game-Based Learning (GBL) strategies into teaching practices.
- Foster critical thinking, creativity, and collaboration through GBL.
- Design and implement engaging lessons using games to support learning.
- Create ready-to-use materials and utilize open educational resources (OER).
- Promote flexible, student-centered learning environments.
- Reduce achievement gaps by motivating and guiding learners.
- Enhance digital literacy and support interdisciplinary learning.
- Use mobile devices, coding, QR codes, and outdoor games in lessons.
- Encourage lifelong learning and professional development.
- Build confidence in using GBL strategies in real-world educational contexts.
- Engage in intercultural exchange and develop international collaboration.
Methodology & assessment
The course methodology combines theoretical and practical approaches to Game-Based Learning (GBL). It integrates existing knowledge with hands-on, collaborative activities in an international setting. Participants will engage in case studies, discussions, teamwork, and team games. Practical skills will be demonstrated and practiced, enabling educators to apply GBL strategies in real classroom settings.
Materials, digital tools & other learning resources
The course utilizes a variety of materials and digital tools to support learning. These include:
- Open Educational Resources (OER) for lesson planning and teaching.
- Mobile devices for interactive learning and supporting GBL activities.
- Online simulation games, QR codes, and coding tools for enhancing digital literacy.
- Digital storytelling tools for creative expression and student engagement.
- Collaborative platforms for team games and sharing ideas.
- Case studies, research articles, and resources on GBL
Certification details
Upon successful completion of the course, participants will receive a diploma that includes the course title and project number, along with the signature and stamp of the organizing institution. Additionally, a Europass Mobility document will be provided to record the learning experience and skills gained during the course. A Learning Agreement will also be issued to outline the course objectives, activities, and expected outcomes.al agreement.
Pricing, packages and other information
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Price:400Euro
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Course package content:
The course package includes course materials, workshops, and lectures. The cost is 400 EUR for 5 days or 800 EUR for 10 days. Please note that accommodation, meals, and transport are not included in the price and will need to be arranged separately. Additional services or activities beyond the course content may incur extra charges.
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Additional information:Description of the services and activities included in the course package (such as accommodation, meals, transport) or available at extra cost.
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Cancellation & changes:
Based on individu
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Additional information:The options and conditions for change and cancellation, and the policy in case of unforeseen circumstances (force majeure).
Additional information
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Language:English
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Target audience ISCED:Primary education (ISCED 1)Lower secondary education (ISCED 2)Upper secondary education (ISCED 3)
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Target audience type:TeacherHead Teacher / PrincipalTeacher Educator
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Learning time:20-25 hours