The project in the curriculum
Maths:
- The knowledge of the number pi is one of the knowledge that students must acquire at the end of lower secondary education. They must know its history, its value, the way to use it in formulas. Working in that project, designing puns, quizzes, challenges is an original way to learn about pi.
- Designing quizzes or challenges for the other students allows them to think in a different way: they imagine the problems and the exercises and must therefore think about the constraints inherent to this type of task (what information should be given, what information should not be given, feasibility of the exercise, etc.).
Languages in order to communicate and think:
The common core of knowledge, skills and culture indicates that students must work with four types of languages in their schooling:
- Inner language (which are the most common languages used by students in our project)
- Other languages (mainly in English in this project, but also in the inner languages of the other partners!)
- Maths language (which is an universal language, as we want to demonstrate with this project), and ICT languages (with coding softwares used in that project, softwares to create quizzes, softwares to answer challenges, like Canva or PowerPoint)
- Arts language (with the puns created by students in that project) and body languages (giant pi and giant circles in the playgrounds)
Methods and tools in order to learn:
- Students must learn to learn, alone or in groups, inside the classroom or outside of it. With this project, students participate in a work that leads them to work alone (pi puns for instance or the paper pie) but also in groups when designing quizzes, challenges and videos.
- They participate in transdisciplinary activities which also lead them to think outside the classroom (in the playgrounds or in the corridors, or at home while cooking)
- They learn to use digital tools such as apps or softwares (listed in the previous page) and also computers and tablets.
- Students are made aware of netiquette and the proper use of digital tools.
World representation:
Working in this project bringing together seven countries helps students to represent themselves in Europe and Western Asia and learn, through mathematics, art, computers and games, a little about other cultures.