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European School Education Platform
PROJECT
Closed

Gamification In Vocabulary Learning

Games can increase students’ level of attention and persistence in learning. Educational games can facilitate learning experience, and the use of games in the classroom is very beneficial for students (Barab, Gresalif, & Arici, 2009). That's why we wanted to do a project from the games that we play in the class.
Created on
10 members

Information

Members:
10
Membership:
Turkey(8), Italy(1), Poland(1)
Age range:
11
-
14
Subjects of teaching: