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European School Education Platform

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Projects (1406)

The Olympic flame is a symbol used in the Olympic movement. It is also a symbol of continuity between ancient and modern games.The Olympic flame is lit at Olympia, Greece, several months before the...

The project involves stimulating the study of STEAM subjects and the disciplines of technology and information through the laboratory approach, case study, PBL and Service Learning. Students from each...

Creation of a tale made of several episodes featuring a character who discovers different olympic sports. Création d’un conte de plusieurs épisodes mettant en scène un personnage principal qui...

The project aims to promote European citizenship education, encouraging young people to interact effectively, think critically and act in a socially and democratically responsible way, able to demand...

Sport has an important social role for a more and more inclusive society: it has an educational function (playing, being together, engaging, respecting the rules, etc. ). The inclusive potential of...

NEEDS: Now more than ever, there is a growing need to sensitize students of all ages to develop adequate skills to thrive in the new digital humanism and prepare for their future careers. STEM or...

The world has been lately embodied in the new industrial revolution, so-called the 4th industrial revolution (Industry 4.0). We have been going through the development of IoT, automation, digitization...

The project 'Education@Technology. Awareness in the use of ITC in learning process' aims to define how to involve successfully the use of new technologies in teachers and students’ daily learning...