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European School Education Platform
PROJECT
Closed

GAMIFICATION AND WEB 2.0 TOOLS

SUMMARY This project has been developed for students between the ages of 10-15. The main purpose of the project is to improve students' design skills. It is stated by many scientists that design-based thinking is one of the basic learning approaches of the 21st century. For this purpose, throughout the project, students will be informed about design-based studies and then the environments where students will make original designs will be presented. The skills we expect to be developed within the scope of the project; problem solving, technology-based designs development, gamification. In addition, with this study, students' interdisciplinary learning levels will increase and positive changes will be achieved in their attitudes towards courses. web 2.0 learning, gamification, educational games
Created on
6 members
Certificates
AWARDED
National Quality Label

Information

Members:
6
Membership:
Turkey(5), Czech Republic(1)
Age range:
11
-
14
Subjects of teaching: