
STEAM Education: Igniting Student Creativity
STEAM Education brings together science, technology, engineering, the arts, and mathematics to ignite student creativity. In this experiential, project-focused course we will explore the power of STEAM to engage students and facilitate incredible learning journeys. Together we will build the skills, competencies, and knowledge necessary to design exceptional STEAM learning experiences.
Description
STEAM education is an interdisciplinary approach to teaching and learning that integrates science, technology, engineering, art, and math. It is a holistic approach that recognizes the interconnectedness of these disciplines and their real-world applications.
In this online course, you will learn how to implement STEAM education in your classroom. You will explore a variety of STEAM activities and projects that are appropriate for students of all ages and abilities. You will also learn how to create a classroom environment that is conducive to creativity and innovation. STEAM education is essential for preparing students for the future. The skills they learn in STEAM will help them to succeed in the ever-changing global economy.
This course is perfect for teachers and educators of all levels of experience. Whether you are new to STEAM education or looking for new ways to integrate it into your existing curriculum, this course will give you the tools you need to succeed.
Working collaboratively with other educators, this course will help you:
- Understand the core principles of STEAM education
- Learn how to design, develop, and test STEAM learning experiences.
- Incorporate learning goals and objectives into the design of STEAM projects.
- Understand the different approaches there are to STEAM education.
- Develop skills for teaching and running transformative STEAM experiences.
Learning objectives
Understanding STEAM education and how it can support, enhance, and align with the whole curriculum.
Learning how to plan, prepare, and design effective STEAM education learning experiences.
Learning how to integrate STEAM education into the wider curriculum.
Developing approaches to working and collaborating with peers, colleagues, other teachers, and outside experts.
Exploring techniques and methods for assessing student progress and development in STEAM Education contexts.
By the end of the course, participants will have the skills, knowledge, and confidence to design and run STEAM Education learning experiences in their own educational context.
Methodology & assessment
The workshop will involve:
- design thinking
- group work
- project work
- individual work
- experiential learning
- creative learning activities
- design sprints
- problem-solving
- critical thinking
- reflective exercises
Throughout the workshop, participants will have the opportunity to reflect on what they are learning and to share their insights with others. This will help them to solidify their learning and develop a deeper understanding of the STEAM learning process.
Assessment will be based on peer, group, and individual reflective practices supported by feedback, guidance, and commentary from the workshop facilitators. There will be no formal assessment process.
The overall goal of the workshop is to help teachers and educators develop the skills and knowledge they need to design and develop STEAM learning experiences for learning in their own educational contexts.
Certification details
At the end of the course, each participant will receive a certificate of attendance that documents their learning and certifies their participation. These certificates are issued on behalf of SWUX and are signed by the course leader or facilitator.
If requested, a Europass Mobility Certificate can also be issued.
All of our certificates meet Erasmus Quality Standards and include the course title, date, and location, a description of the course, its learning outcomes, and the course leader or facilitator.
Any additional documentation required by schools or education organisations can be supplied upon request, and we work hard to ensure that participants and organisations are supported throughout the certification and validation process.
Pricing, packages and other information
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Price:595Euro
معلومات إضافية
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Language:English
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Target audience ISCED:Primary education (ISCED 1)Lower secondary education (ISCED 2)Upper secondary education (ISCED 3)
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Target audience type:Head Teacher / PrincipalNot-for-profit / NGO staffTeacher
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Learning time:15-20 hours