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Learn to Learn, Digital competence, training teachers

Super Teachers of 21st Century

Integrating non-formal teaching methods into the school curriculum and developing digital competencies to support 21st-century youngsters at schools. It is an obvious reality that we as teachers are...
ICT for Innovative Classroom Technologies

ICT for Innovative Classroom Technologies

Day of arrival: Typical French Aperitif (optional) Day 1 - Participants’ arrival - Individual orientation and information about the venue and the city -Expectations and setting goals for the week -...
ICT For Innovative Classroom Technologies (MALTA)

ICT For Innovative Classroom Technologies (MALTA)

Daily programme: Day 1 - Participants’ arrival - Individual orientation and information about the venue and the city - Expectations and setting goals for the week - Networking activities - Course...
Needs analysis

Needs analysis for project managers - online course

Section 1: introduction to needs analysis Definition and importance of needs analysis in the context of profit and non-profit projects. Overview of skills required for an effective needs analysis...
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Say YES to Sustainable Aquatic Wildlife

"LIFE BELOW WATER" is Sustainable Development Goal 14 (Goal 14 or SDG 14) and is one of the 17 Sustainable Development Goals established by the United Nations in 2015. The official wording is...

The Maritime Museum in Cesenatico Italy

MAPPING NETWORKS AND STRUCTURES IN MARITIME TOWNS

Our project is meant to find out the distinctive and peculiar elements of maritime towns, and their linkage to the Sea. It addresses students from the age of 14 to 18 (secondary school). We will make...

YAŞAMA BİLİNCİ

YAŞAMA BİLİNCİ

Öğrencilerin yaşamda ne beklediğini ve yaşamın da öğrenciden ne beklediğini sorgulamak gerekir. Bu sebep ile yaşam kurallarının bilinmesi ve uygulanması önemlidir. Yaşam bilinci tam bu sırada önem arz...

Hayat, Kurtarmak İçin!

Hayat, Kurtarmak İçin!

Bu proje, deprem, sel, yangın, çığ ve heyelan gibi doğal afetlerin neden olduğu zararları ele alacaktır. Projede, öğrenciler bu afetlerin sebepleri, etkileri, önleme yöntemleri, müdahale planları ve...

The logo reflects learning with fun via games that's why we used game consol for "M" on Erasmus Word and some magical effect on the images. We also used the partner countries' flags as representing the students having fun

Gamified Courses and Happy Atmosphere at School

Understanding and success of game-based learning as a learning resource and using the experience in day to day practice with students. Differences and oppurtunities to use the tools in the lessons are...