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European School Education Platform

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Projects (51)

Projemizde öğrencilerin erken yaşlarda edindikleri teknolojik becerileri öğrenme yöntem ve teknikleri ile birleştiriyoruz. Belirlediğimiz WEB2.0 araçları (Rizzle, Suno, Artflow, Body Synth, Canva...

To arouse curiosity in our students towards STEAM disciplines, to provide students with problem-solving skills as well as to make them believe that a problem can have more than one solution. To gain...

National Quality Label
European Quality Label

Removing the prejudice against the mathematics lesson with the help of intelligence games, opening the minds of children by providing learning with fun. Thanks to these games, which also have positive...

National Quality Label

Young age learners learn best through movement. Our project is for children age 6-10 to learn English words of body parts, clothes, food items, and action verbs using different physical activities in...

Travelling by current standards has negative effects from an ecological, social and economic point of view. For example, travelling by plane, going from Rome to New York involves a carbon dioxide...

National Quality Label
European Quality Label

The media have a central place in the life of modern man. With the development of technology, materials on visual literacy, narrative literacy, and computer literacy have been created. People with...

National Quality Label

Dreaming is an important step in education and training. In today's education world, the imagination of children should be wide. Children who think and dream are more successful in lessons. Designing...

National Quality Label

Water is not an endless resource. Changing climatic conditions and environmental problems cause water resources to decrease. Persistent and good behavior is acquired at a young age. In our project...

National Quality Label