Projects
Projects (7)
Exchange of best practices of digital games and lessons, applications and platforms used for their creation. Applying new resources and ideas to the classroom to motivate students to learn using...
The age range of our project is 7-11 years. Within the scope of our project, we aim to develop skills such as reasoning, quick thinking, creativity and being able to use cues by teaching and playing...
The age range of our project is 5-16 years. We will give coding (programming) training to our students in accordance with age groups starting from the basic information with the studies done in the...
The project will consist of: - posting descriptions of activities related to introducing programming and creating photo galleries from lessons, - using (checking) in own work selected activities...
The project assumes developing cognitive activity of children through STEM activities (STEM = science, technology, engineering, mathematics).
For this project partners would be sharing the love through the Project Journal to celebrate St.Valentine's day with lots of LOVE from a classroom point of view. Partners will choose their own ways to...
The present project is relevant since development of democracy in any country requires civil society’s involvement in the process. Digital citizenship is a modern challenge in the world. Nowadays...