Projects
Projects (6)
This e-Twining Project, called "Safe Internet Journey", aims to raise students' awareness of technological literacy and safe internet by bringing together the disciplines of information technologies...
One of the most important aims of our "Traditional Games" project is to enable students to socialize through traditional games, by getting to know their own culture and different cultures, to ensure...
In order to support the scientific and intellectual development of our children by collaborating with higher education institutions, importance should be given to children discovering the production...
This project; students at both national and international level; will contribute to the development of the skills they will need in their personal, social, academic and professional lives. The project...
Projemiz 15-18 yaş aralığında gerçekleştirilecektir. Bireylerin günümüzde gitgide farkındalıklarının düştüğü gözlemlenmektedir. Öğrencilerin farkındalıklarını artırmak ve gerekli noktalarda davranış...
Augmented reality in education will soon affect the conventional learning process. AR has the potential to change the location and timing of studying, to introduce new and additional ways and methods...