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European School Education Platform

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Projects (64)

The project aims to transform the learning experience by incorporating gamification into educational courses, fostering a positive and collaborative atmosphere. Key goals include enhancing student...

Understanding and success of game-based learning as a learning resource and using the experience in day to day practice with students. Differences and oppurtunities to use the tools in the lessons are...

The aim of the seminar is to know more about inclusion practices in ECEC and to start an eTwinning project with other kindergartens in Europe. Language: English Who: age of students: 3-6

Our Project aims to make language learning process more creative and enjoyable by adapting various art types and art related activities into language classes. We also aim to include students in...

National Quality Label
European Quality Label

Spending time with nature is good for everyone. Everything we can learn and have fun with is available in nature.In nature, the teacher gives little warning to children. Because children can focus...

National Quality Label
European Quality Label

-Developing logical thinking, encouraging competitive spirit, developing creativity in students. - Strengthening the link between theory and practice, evaluating some notions studied through practical...

National Quality Label

The didactic means is the set of physical, technical, selected and pedagogically adapted tools in the training methods and procedures for the efficient delivery of the tasks designed at the level of...

4-11 yaş öğrencilerinin yeni bilgiler öğrenmeye ve araştırmaya olan meraklarının keşfedildiği neden sonuç ilişkisini görebilecekleri çevrelerini ve doğayı deneylerle tanıyacakları bilim insanları...

National Quality Label