Projects
Projects (74)
This project aims to raise awareness among students about the importance of physical exercise, nutrition and goodness for a physically and mentally healthy life. In this project, students will engage...
WHAT are we up to? Transforming the classroom into a friendly and motivating environment for students focusing on inclusion and increasing inclusive activities in STEM subjects using gamification. WHY...
"KaoJednoZAjedno" project is based on the need to improve project management skills, develop communication skills and innovative teaching skills. Joint work and cooperation was created by the team...
Çabuk öğrenmede geleceğin metodu “Akıl ya da Zeka oyunları” dır. Zekâ Oyunları; zihni açan, aklı çalıştıran, öğrenmeyi kolaylaştıran, çabuk öğrenmeyi sağlayan bir eğitim metodudur. Bu metot yıllar...
Dedicated to the year 2022-International Year of Fundamental Sciences for Sustainable Development. Exchange of experience, scientific pursuit of phenomena in nature, the application of ICT knowledge...
Participants from several European countries will create digital New Year's greeting cards made using ICT tools. Each partner school participating in this mini-project sends one New Year's card by e...
-Developing logical thinking, encouraging competitive spirit, developing creativity in students. - Strengthening the link between theory and practice, evaluating some notions studied through practical...
The didactic means is the set of physical, technical, selected and pedagogically adapted tools in the training methods and procedures for the efficient delivery of the tasks designed at the level of...