Projects
Projects (30)
With the integration of technology, artificial intelligence and web 2.0 tools into lessons, we will look at how inventions have affected our lives from past to present. We will find solutions to the...
WHAT are we up to? Transforming the classroom into a friendly and motivating environment for students focusing on inclusion and increasing inclusive activities in STEM subjects using gamification. WHY...
Projemiz okulöncesi çağındaki çocuklara dünyamıza yön veren kişileri tanıtmak üzerine kurulmuştur.
Çabuk öğrenmede geleceğin metodu “Akıl ya da Zeka oyunları” dır. Zekâ Oyunları; zihni açan, aklı çalıştıran, öğrenmeyi kolaylaştıran, çabuk öğrenmeyi sağlayan bir eğitim metodudur. Bu metot yıllar...
Nature is the best, most productive, most beautiful and largest school for us. Based on this idea, in our project, various workshops are planned for our children to connect with nature in their school...
To protect our world, which is our source of life, in the best way with renewable energy sources, to instill a love of nature in our students and to raise awareness. With the design model and project...
-Developing logical thinking, encouraging competitive spirit, developing creativity in students. - Strengthening the link between theory and practice, evaluating some notions studied through practical...
The didactic means is the set of physical, technical, selected and pedagogically adapted tools in the training methods and procedures for the efficient delivery of the tasks designed at the level of...