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Projects (54)

With the integration of technology, artificial intelligence and web 2.0 tools into lessons, we will look at how inventions have affected our lives from past to present. We will find solutions to the...

National Quality Label

Since the beginning of his existence, man has been in the middle of nature using all its gifts. Protecting the planet "Earth", the home of all of us, is a problem that must concern us all, adults and...

Projekt uređenja školskog vrta ima za cilj stvoriti zeleni i funkcionalni prostor za učenje, igru i druženje za učenike i nastavnike. Kroz projekt će se provoditi aktivnosti poput sadnje biljaka...

STUDENTS DESIGN INTELLIGENCE GAMES SUITABLE FOR THEIR LEVEL WITH WASTE MATERIALS. SUPPORTING HANDS AND MENTAL DEVELOPMENT WITH ORIGAMI. DO NOT USE THE RESFEBE IN ALL LESSONS. DEVELOP DIGITAL SKILLS BY...

ENSURING STUDENTS' PARTICIPATION IN ENVIRONMENTAL CLEANING AND ENVIRONMENTAL BEAUTY ACTIVITIES APPROPRIATE TO THEIR AGE GROUP. DETECTING THE PROBLEMS THAT OTHER LIVING SPECIES EXPERIENCE AND WORKING...

The project is part of the deepening of some objectives of the 2030 Agenda but specifically aims to understand biodiversity not only from the scientific point of view of the various natural and animal...

Easter Egg is the most popular symbol of Easter ever! We would like an Easter Egg to become a European one. Let's create an original Easter Egg which will be connected with particular European country...

National Quality Label

WHAT are we up to? Transforming the classroom into a friendly and motivating environment for students focusing on inclusion and increasing inclusive activities in STEM subjects using gamification. WHY...