Projects
Projects (66)
With the integration of technology, artificial intelligence and web 2.0 tools into lessons, we will look at how inventions have affected our lives from past to present. We will find solutions to the...
Since the beginning of his existence, man has been in the middle of nature using all its gifts. Protecting the planet "Earth", the home of all of us, is a problem that must concern us all, adults and...
STUDENTS DESIGN INTELLIGENCE GAMES SUITABLE FOR THEIR LEVEL WITH WASTE MATERIALS. SUPPORTING HANDS AND MENTAL DEVELOPMENT WITH ORIGAMI. DO NOT USE THE RESFEBE IN ALL LESSONS. DEVELOP DIGITAL SKILLS BY...
ENSURING STUDENTS' PARTICIPATION IN ENVIRONMENTAL CLEANING AND ENVIRONMENTAL BEAUTY ACTIVITIES APPROPRIATE TO THEIR AGE GROUP. DETECTING THE PROBLEMS THAT OTHER LIVING SPECIES EXPERIENCE AND WORKING...
We wanted to carry the children's games of the past to the future in the global world, which is surrounded by the digital world. We will introduce the most well-known street games around the world...
Easter Egg is the most popular symbol of Easter ever! We would like an Easter Egg to become a European one. Let's create an original Easter Egg which will be connected with particular European country...
WHAT are we up to? Transforming the classroom into a friendly and motivating environment for students focusing on inclusion and increasing inclusive activities in STEM subjects using gamification. WHY...
Projemiz okulöncesi çağındaki çocuklara dünyamıza yön veren kişileri tanıtmak üzerine kurulmuştur.