Projects
Projects (23)
In light of the eTwinning 2024 theme "Wellbeing at School" and exploring and integrating a "whole-school approach to well-being and mental health", students from different countries will be able to...
STUDENTS DESIGN INTELLIGENCE GAMES SUITABLE FOR THEIR LEVEL WITH WASTE MATERIALS. SUPPORTING HANDS AND MENTAL DEVELOPMENT WITH ORIGAMI. DO NOT USE THE RESFEBE IN ALL LESSONS. DEVELOP DIGITAL SKILLS BY...
ENSURING STUDENTS' PARTICIPATION IN ENVIRONMENTAL CLEANING AND ENVIRONMENTAL BEAUTY ACTIVITIES APPROPRIATE TO THEIR AGE GROUP. DETECTING THE PROBLEMS THAT OTHER LIVING SPECIES EXPERIENCE AND WORKING...
Students from all continents cooperate and collaborate to reproduce one of the science's 10 most beautiful experiments of all time: Eratosthenes' measurement of the Earth's circumference. A global...
The game is a tool that starts with the child's presence in the world and provides language and intelligence development, communication skills, moral rules, productive time and academic success with...
WHAT are we up to? Transforming the classroom into a friendly and motivating environment for students focusing on inclusion and increasing inclusive activities in STEM subjects using gamification. WHY...
Projemiz okulöncesi çağındaki çocuklara dünyamıza yön veren kişileri tanıtmak üzerine kurulmuştur.
The cooperation of the schools aims to highlight the positive side of the internet and in addition to the students to learn risks and ways to stay safe online, inside and outside the school.