Projects
Projects (15)
Dedicated to the year 2023-The World Day of Mathematics with applications in the arts. Exchange of experience, scientific pursuit of phenomena in nature, the application of ICT knowledge and use of...
The game is a tool that starts with the child's presence in the world and provides language and intelligence development, communication skills, moral rules, productive time and academic success with...
To arouse curiosity in our students towards STEAM disciplines, to provide students with problem-solving skills as well as to make them believe that a problem can have more than one solution. To gain...
To protect our world, which is our source of life, in the best way with renewable energy sources, to instill a love of nature in our students and to raise awareness. With the design model and project...
Pupils are going to find out more about foreign countries and languages through different videos, photos, stories, songs and presentations (with a potential communication with pupils and teachers from...
The didactic means is the set of physical, technical, selected and pedagogically adapted tools in the training methods and procedures for the efficient delivery of the tasks designed at the level of...
They will benefit from nature to integrate STEAM education, which is an interdisciplinary approach in which Science, Technology, Engineering,Art and Mathematics are used together, with students'...
21. yüzyılın ilk nesli olarak tanımlanan Z kuşağı teknolojinin yoğun olarak kullanıldığı zamanda doğmuşlar ve internet kuşağı olarak da anılmaktadırlar. Bu kuşağın özellikleri nelerdir, nasıl bir...