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ProsocialLearn – Tackling social exclusion through the gamification

ProsocialLearn is an EU-funded project that tackles social exclusion by gamifying the learning process. By teaching prosocial skills such as empathy and cooperation, students can benefit academically and learn to build trusting relationships with one another.
ProsocialLearn
ProsocialLearn

The project developed fun digital games for children to improve their social and emotional competences. By working together, teachers and game developers were able to create new learning opportunities for inclusive education. The project aimed to establish a new market for digital games designed to increase social inclusion and improve academic performance. Digital games can be tailored to teach the benefits of cooperation and the ability to identify and understand emotions. Using digital games as an educational tool can therefore help children appreciate teamwork and develop their emotional intelligence.


The games are targeted at children at risk of social exclusion who find it difficult to show empathy. They include hidden indicators that measure the development of children’s social and emotional competences.

 

ProsocialLearn also developed a platform for teachers to track their pupils’ progress and plan lessons incorporating the games.

 

Further reading

Additional information

  • Evidence:
    N/A
  • Funding source:
    European Funding
  • Intervention level:
    Individual
    Targeted
    Universal
  • Intervention intensity:
    Periodic
  • Participating countries:
    Finland
    Germany
    Greece
    Italy
    Romania
    Spain
    Sweden
    United Kingdom
  • Target audience:
    Head Teacher / Principal
    Student Teacher
    Teacher
    Teacher Educator
  • Target audience ISCED:
    Early childhood education (ISCED 0)
    Primary education (ISCED 1)
    Lower secondary education (ISCED 2)
    Upper secondary education (ISCED 3)