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European School Education Platform
PROJECT
Active

World Gaming Legacy

The use of technology in our lives is increasing. This situation has both positive and negative consequences. Children are more affected by these negativities. They get away from nature, social relations and physical activities. Play is the most important educational tool for children. With this project, we will bring together games from different cultures. We will teach each other these games. As an educational tool, we aim to increase the share of physical and social games as well as technology. At the end of the project, we will prepare e-books and a website and make the games a world heritage.
Created on
10 members
Certificates
AWARDED
National Quality Label
AWARDED
European Quality Label

Information

Members:
10
Membership:
Turkey(4), Poland(2), Croatia(1), Romania(1), Portugal(1), France(1)
Age range:
6
-
11