
STEAM TRAINING FOR TEACHERS: INTERDISCIPLINARY AND APPLIED TEACHING
This course is aimed to equip teachers to integrate STEAM disciplines into an interdisciplinary and applied teaching approach, providing them with practical methods for classroom use.
Description
Under the Erasmus Quality Standards, we have organized and created this course aimed at equipping teachers to integrate STEAM disciplines into an interdisciplinary and applied teaching approach, providing them with practical methods for classroom use.
Learning objectives
- Interdisciplinary Integration: Teachers will adeptly weave together science, technology, engineering, art, and mathematics for a holistic curriculum.
- STEAM Tool Proficiency: Participants will master the use of relevant STEAM educational tools and platforms to enhance student engagement.
- Project Execution & Evaluation: Teachers will confidently design, implement, and assess STEAM projects, ensuring continuous learning improvement.
- COURSE PROGRAMME
- DAY 1 (4 hours):
- Introduction to STEAM.
- What is STEAM and why is it important?
- Benefits of interdisciplinary and applied teaching.
- Interdisciplinary Teaching Methods.
- Activity: Connecting the Dots.
- Introduction to case study: Successful STEAM projects in schools around the world.
- DAY 2 (4 hours):
- Interdisciplinary Teaching Methods (Continued).
- Detailed exploration of the case study: Successful STEAM projects in schools around the world.
- Technologies in STEAM Education.
- Introduction to educational tools and platforms.
- Activity: Hands-On.
- DAY 3 (4 hours):
- Art and Creativity in the STEAM Context.
- How does art fit into STEAM?
- Activity: Expressing STEAM.
- Developing STEAM Projects.
- How to plan and execute a STEAM project.
- Introduction to Activity: "STEAM Brainstorming" - Planning a project in small groups.
- DAY 4 (4 hours):
- Developing STEAM Projects (Continued)
- Activity: STEAM Brainstorming.
- Evaluation and Feedback in STEAM Projects.
- Evaluation methods for interdisciplinary projects.
- Activity: Constructive Feedback.
- Day 5 (4 hours):
- Practical Application in the Classroom.
- Strategies to implement STEAM in the existing curriculum.
- Activity: Classroom Simulation.
- Resources and Continuity.
- Where to find resources and materials for STEAM lessons.
- How to continue training and professional development in STEAM.
Methodology & assessment
We believe in a hands-on course for all the courses we create. In our courses you will experience, not only subjects that are relevant and lifelong learning material, creating lesson plans, activities that you can use and share with your colleagues back home.
We demand our trainers that our courses to be fun taking, interesting and active.
Through STEAM training, teachers gain skills in holistic curriculum design, project-based learning, and technological integration. They will incorporate artistic expression into STEM subjects, utilize effective feedback methods, and conduct real-world classroom simulations. This training fosters interdisciplinary collaboration, continuous professional development, and adaptability, enriching modern teaching practices.
All the materials are supported by us.
Certification details
All the courses are designed following the Quality Standards for courses under Key Action 1 and participants are provided with certificates that meet the Europass criteria.
The participants must attend 80% of the course hours in order to receive their certificates.
Pricing, packages and other information
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Price:400Euro
Informacione shtesë
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Language:English
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Target audience ISCED:Primary education (ISCED 1)Lower secondary education (ISCED 2)Upper secondary education (ISCED 3)
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Target audience type:TeacherPedagogical AdviserTeacher Educator
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Learning time:20-25 hours