Welcome (Project description)
A top-floor apartment of a strange apartment building is rented.
After a few days, a new tenant will arrive: it’s none other than the rainbow, tired, sad and without any colors. Some random events that will occur will bring it in contact with the other occupants of this strange apartment building. With the help of the children, the rainbow will carry out the missions assigned to it by the residents and thus will rediscover its colors and joy, acquiring environmental consciousness.
The project «R.E.N.T (Resource. Energy. New Technology) to save the planet #eTw4Future» is based on the principles of Environmental and Sustainability Education and the 17 Sustainable Development Goals set by the United Nations as part of the 2030 Sustainable Development Agenda. It has been designed in SDG-related actions focusing on: good health and well-being (Goal 3), clean water and sanitation (Goal 6), affordable and clean energy (Goal 7), and climate action (Goal 13) . The process of collaboration throughout the project will require students to work in groups, exchange views, negotiate, agree and make decisions in a respectful and democratic way. Through steam challenges, robotics workshops, awareness campaigns and the use of new technologies, they will be sensitized to environmental issues and will form a Global Consciousness that will help them responsibly face the real world around them and become responsible global citizens.
GOALS
· To raise students' awareness of the challenges of sustainable development in the world and encourage them to be knowledgeable citizens so that they are able to take action.
· To help them understand and explain what climate change means (with its causes and effects)
· To take action for the achievement of climate change and sustainability goals.
· To answer the question: what can we do as citizens? How can we have an impact on our community so than we can make the world a better place?
· Τo raise a strong environmental consciousness.
· To develop the skills of 4Cs (Critical Thinking, Communication, Collaboration and Creativity) of students.
· To engage and get acquainted with robotics, Micro Bit coding, Applications of Artificial Intelligence and Machine Learning, 3d printer, new technologies
Expected results:
· Application of innovative approaches to achieve SDG goals: Coding, 3D drawing, microbit, STEAM.
· Creation of Public Twinspace and Blog with Generated Materials and Blog
· Posters, flyers, games for the five SDG goals
· Creation of a fairy tale, song and radio message - broadcast
· Collaboration with the wider community